Japanese Inn & Hot Spring Music Pack – Ryokan (Vol.33)
The Garden I / II — the courtyard at night (2:50 / 2:39) ... Cues (two variants each): a paper door sliding open ... Instruments: koto, shakuhachi, shamisen, a small bell, water.
by WAFU Sound Works
Price History +
- 12 tracks: six scenes, two takes each (_01 / _02), plus 8 cues. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).
- 32 WAV files: WAV, 48 kHz, 16-bit, stereo.
- Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.
- Folders: Assets/WAFU Sound Works/Vol33/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.
- Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).
- Loudness matched across the WAFU series (-13 to -14.5 LUFS integrated), peaks below -1 dBFS.
- Generative AI: composed with Suno (commercial plan); human-curated and edited.
- Key image artwork: Utagawa Hiroshige, "Akasaka: Waitresses at an Inn", Fifty-three Stations of the Tokaido, c. 1833/34. Public domain, Art Institute of Chicago.
Twelve tracks and eight cues for a Japanese inn — as an RPG rest stop, a cozy life-sim location, or a hot-spring management game. Two takes of every scene:
- Arrival I / II — entrance, front desk (2:57 / 3:00)
- The Hot Spring I / II — the bath (2:38 / 2:45)
- The Evening Meal I / II — dining hall (2:03 / 3:00)
- The Room at Night I / II — guest room, save point (2:16 / 2:52)
- The Garden I / II — the courtyard at night (2:50 / 2:39)
- Leaving in the Morning I / II — departure, day end (2:52 / 2:49)
- Cues (two variants each): a paper door sliding open · tea poured and set down · a bamboo water basin striking stone · a koto-and-bell "fully rested"
32 minutes 40 seconds; every track runs past two minutes. Full and loop versions of every track, in WAV. The README has a day/night clock example for switching between the day and night tracks (Unity C#).
Instruments: koto, shakuhachi, shamisen, a small bell, water. No drums — it is a place to stop.
Listen first: every track, about fifteen seconds each: https://youtu.be/Uh1a9TW7S-U
Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.
More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.