Japanese RPG Music Pack – Title to Final Boss (Vol.1)


Battle Theme I / II — fast taiko and shamisen riffs over strings Boss Battle I / II — full taiko ensemble, dissonant shakuhachi, low brass ... No erhu, no guzheng. ... Created with AI.


by WAFU Sound Works


Price History +

12 looping Japanese-instrument tracks for a JRPG: title, village, battle, boss, sorrow and shrine. Two takes of each scene, full and seamless-loop WAV.
  • 12 tracks: six scenes, two takes each (_01 / _02). Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).
  • 24 WAV files: WAV, 48 kHz, 16-bit, stereo.
  • Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.
  • Folders: Assets/WAFU Sound Works/Vol01/ Full, Loop. README.txt with usage notes and C# snippets.
  • Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).
  • Loudness matched across the WAFU series (-13 to -14.5 LUFS integrated), peaks below -1 dBFS.
  • Generative AI: composed with Suno (commercial plan); human-curated and edited.
  • Key image artwork: Katsushika Hokusai, "Shower Below the Summit", Thirty-Six Views of Mount Fuji, c. 1830/33. Public domain, Art Institute of Chicago.

Twelve Japanese-instrument tracks for the scenes every RPG has, and nothing that does not belong in one. Two takes of each scene so the same area does not play the same track every time:

  • Title Screen I / II — koto and shakuhachi, calm and slightly mysterious
  • Village Theme I / II — the hub. Koto, shamisen, bamboo flute, a soft taiko
  • Battle Theme I / II — fast taiko and shamisen riffs over strings
  • Boss Battle I / II — full taiko ensemble, dissonant shakuhachi, low brass
  • Sad Scene I / II — solo shakuhachi with sparse koto
  • Shrine Ambient I / II — bells, wind chimes, gagaku drones. Exploration and save points

About 30 minutes of music. All twelve tracks come as a full version and a seamless loop, in WAV. The loop versions have had their silence trimmed and their tails crossfaded into their own opening, so setting AudioSource.loop = true on the whole clip leaves no gap.

Every instrument is Japanese: koto, shakuhachi, shamisen, taiko, sho, bells. No erhu, no guzheng.

Listen first: every track, about fifteen seconds each: https://youtu.be/B87DVX7u-Bw

Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.

More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.