Hover Cars – 26 Low Poly 3D Rigged Sci-Fi Cars


Dependencies: None ... - idle / drive / action clips with uniform state names ... The models are FBX with materials embedded, so Unity builds them against whatever ... No package dependencies.


by Backrock Studios


Price History +

26 rigged, animated, LOD'd low poly hover vehicles: neon-trimmed civilian sedans and heavy cargo haulers with thruster rigs and afterburner animations.

Vehicles: 26

Files: 78 FBX, 26 vehicles x 3 LOD tiers

Topology: all quads; every part is a closed six-quad box, no vertex with more than 3 edges

Triangles, LOD0: 180 to 240 per vehicle, 5,400 for the pack

Triangles, LOD1 / LOD2: 84 to 132 / 12

Materials: 7 or 8 per vehicle, named, colour only

Textures: None

Rig type: Transform hierarchies, no skinned meshes

Animation clips: 3 per vehicle: idle, drive, action

LODs: 3 tiers, LODGroup on every prefab

Prefabs: 26, plus a demo scene

Render pipelines: Built-in, URP, HDRP

Dependencies: None

Unity version: 6000.5 LTS, verified in 6000.5.2f1

Populate a sci-fi city in minutes: 26 hover vehicles across 2 archetypes, sleek civilian sedans and heavy cargo trucks, each in its own livery from a 13-palette set (chrome white, purple neon, taxi yellow, blue corp and more), with lit accent trim and thrusters.


Every vehicle is rigged with 4 thruster glow joints and a body-bob idle, and carries three baked clips: idle (hover bob), drive, and a signature action, an afterburner flare on the sedans and a thruster surge dip on the trucks. Uniform state names mean one Animator setup drives the whole pack.


Key features:

- 26 vehicles, 2 archetypes, 13 liveries, no two identical

- Animated thruster glow rigs and a hover bob on every vehicle

- 3 LOD tiers each, LODGroups auto-built

- idle / drive / action clips with uniform state names

- One-click prefab pipeline and demo scene builder in the Tools menu

- Built for cyberpunk streets, flying traffic, sci-fi racing, city builders


The models are FBX with materials embedded, so Unity builds them against whatever render pipeline your project uses (Built-in, URP or HDRP) with nothing to convert and nothing extra to install. No package dependencies.