Front-Loading Washing Machine (Rigged, Animated)
Animated: Yes ... The back is finished like the real thing: a recessed galvanized panel with vent slots, a ... You get: ... GLB (glTF 2.0) with every animation embedded and its textures packed
by Exaro Studio
Price History +
Rigged: Yes (Generic rig, 5 bones)
Rigged to Unity skeleton: No
If rigged to the Unity skeleton, IK bones are included: No
Animated: Yes
Number of Animations: 8
Animation types (Root Motion/In-place): In-place
Number of characters: 0
Vertex counts of characters: 0
Number of Shaders and Materials: 0 custom shaders (Built-in Standard), 16 materials
Number of Textures: 11
Texture Resolutions: 4096 x 4096, 2048 x 2048
Supported Development Platforms: Windows: Yes, Mac: No (not tested)
Documentation Link: NO (README.txt inside the package)
Important/Additional Notes: Built-in render pipeline; URP/HDRP via Window > Rendering > Render Pipeline Converter. No package dependencies.
A game-ready washing machine for homes, laundry rooms, apartments and laundromats. The 60 cm wide, 85 cm tall pressed-steel cabinet has three ribs down each side, a lid on top and four adjustable feet. The graphite control fascia holds a pull-out detergent drawer with a chrome pull and three compartments, a grey program knob in a brushed ring with ten cycle names round it, and a black glass display in its own bezel showing a glowing 1:28, temperature and spin speed columns, and five labelled buttons. The round door hangs on a left hinge: a glossy white ring in a dark surround, a graphite bezel, tinted glass with a bowl on the inside and a plastic collar that seats in the black rubber gasket, a chrome pull on the right and a steel hinge with visible knuckles and pin. Behind it is a stainless drum with a perforated back plate and three lifters.
The back is finished like the real thing: a recessed galvanized panel with vent slots, a seam and screws, a louvred vent in the top rail, hot and cold inlet valves with threaded spigots and red and blue collars, the drain outlet with its corrugated grey hose hooked over a bracket, clipped down the side and ending in a white hook piece parked in its clip, and the mains cable from its gland to a plug parked in a holder. It can stand away from a wall. The cabinet, lid and door ring carry a finish mask: in Unreal and Unity their colour is a tint parameter, with white, graphite, silver and red ready made, so one model fits any kitchen or laundry room.
Rigged on 5 bones: door, drum, drawer, program knob and root.
You get:
• One skeletal mesh, rigged on 5 bones: 45,968 triangles, 23,511 vertices, real-world scale (60.4 x 75.1 x 84.6 cm)
• 7 animations plus an Idle hold, in place (listed below)
• Unreal Engine 5.8 project: SK_WashingMachine; 8 animation sequences (AS_); Blueprint BP_WashingMachine with events OpenDoor, CloseDoor, Wash, Spin, OpenDrawer, CloseDrawer, SelectProgram, Interact; physics asset PHYS_WashingMachine; 2 materials and 16 material instances; 9 textures (4096 x 4096, 2048 x 2048); overview map L_WashingMachine_Overview showing every asset
• Unity 6+ package (.unitypackage): 1 prefab, the ExaroMechanism script to play the clips, 16 Standard-shader materials, 11 textures (4096 x 4096, 2048 x 2048) and a demo scene
• FBX: the mesh plus one FBX per animation, with 9 baked PBR textures (4096 x 4096, 2048 x 2048)
• GLB (glTF 2.0) with every animation embedded and its textures packed
Animations:
• Idle (1.0 s, loops)
• DoorOpen: Swings the door open 115 degrees on its left hinge (1.2 s)
• DoorClose: Swings the door shut into the gasket (0.9 s)
• Wash: The drum tumbles one and a half turns each way with a pause between (6.0 s, loops)
• Spin: The drum spins at two turns a second (1.0 s, loops)
• DrawerOpen: Slides the detergent drawer out 24 cm (0.8 s)
• DrawerClose: Slides the drawer back in (0.6 s)
• SelectProgram: Turns the program knob to a new cycle (1.2 s)