DZD Runtime Map Editor – Play Mode Level Building
Smooth Terrain Other Functions In the menu bar, you can select Tool -> DZDRuntimeMapEditor. ... Select a prefab file in the Project window to convert it into a brush style.
by Qdd
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RuntimeMapEditor
Reference Link: https://my.feishu.cn/wiki/Kk3sw2OqPiZN6ckIVV6cSC41nrh?from=from_copylink
Item Placement System
- Place Item
- Deselect Item
- Delete Item
- Rotate Item
- Scale Item
- Height Adjustment Mode
In this mode, moving the mouse up and down adjusts the item's placement height. - Snap to Surface Mode
Automatically adjusts the item's rotation based on the position where it is placed. - Continuous Placement Mode
Allows continuous placement with mouse clicks, retaining the item's size and rotation. - Rotation Adjustment Mode
Adjusts the item's rotation based on mouse movement. - Undo Function
Terrain Shaping Functionality
- Brush Adjustment
- Brush Rotation
- Brush Size
- Place Terrain
Places terrain according to the brush outline. - Erase Terrain
Erases terrain according to the brush outline. - Smooth Terrain
Other Functions
- In the menu bar, you can select Tool -> DZDRuntimeMapEditor.
- Apply Map File to Open Scene
Opens a map save file and applies it to the current scene. - Create Map Scene Anchor
Adds a MapSceneAnchor prefab to the scene Hierarchy, making it easy to open and initialize the scene. - Add FirstPersonFlyer
Adds a FirstPersonFlyer prefab to the scene Hierarchy, which is the core component for runtime editing. - Convert to Placeable
Select a prefab file in the Project window to convert it into a placeable object at runtime. - Convert to Terrain Brush
Select a prefab file in the Project window to convert it into a brush style. - Bake Terrain Brush Volumes
Bakes the terrain brush volumes. - Bake Placeable Icons
Bakes icons for placeable items. - Bake Placeable Icons (Force Overwrite)
Bakes icons for placeable items and forces an overwrite. - Setup Overlay Ghost And Outline
Initializes the outline display.
This project is a 3D level editor designed for use during game runtime. It is developed to include item placement and LowPoly terrain shaping. Its core feature is supporting level building from a first-person perspective during Unity runtime, allowing levels to be saved as local files and directly opened and used within Unity scenes.work with Unity's visual editing tools, and its primary functions