Mythic Slash VFX: 566 Sword Strikes


798 prefabs Every school comes with 14 strike types: ... SCHOOLS ... FEATURES ... Effect Browser window: preview, restyle and save variants without entering Play mode ... RENDER PIPELINES


by Livi3d


Price History +

566 stylized sword strikes in 29 elemental schools – cleaves, slashes, thrusts, slams, hits, auras and ultimates. Recolor any strike into 160 styles. URP, HDRP and Built-in.

• 798 prefabs (566 strikes + hits, auras, charge, block, ultimates)

• 160 color styles, 29 schools

• Custom pipeline-independent particle shaders (URP / HDRP / Built-in)

• 19 audio clips (WAV, 44.1 kHz)

• Effect Browser editor window

• Demo scene with character and animations

• Mobile-friendly quality presets

• Unity 2022.3 LTS or newer (tested up to Unity 6.6)

• Documentation: PDF

  Demo character and animations: Universal Animation Library by Quaternius (CC0).

MYTHIC SLASH VFX is a complete melee VFX library for swords, katanas and blades.


29 schools · 160 styles · 566 strikes · 798 prefabs


Every school comes with 14 strike types:

Signature Cleaves, Counter, Dash Slash, Dual Slash, Repulse, Finisher, Horizontal Slash, Thrust, Spin Slash, Flying Slash, Ground Slam, Plunge, Whirlwind, Cross Slash and Flurry.


Plus hits, weapon auras, charge-ups, block effects and ultimates.


SCHOOLS

Fire, Frost, Lightning, Arcane, Poison, Water, Wind, Void, Holy, Blood, Earth, Lava, Cosmic, Nature, Spirit, Sakura, Neon, Ink & Gold, Glitch, Origami, Stained Glass, Galaxy Blade, Chrome, Dragon, Calligraphy, Dual, Finisher, Anime, Exotic.


FEATURES

• Recolor any strike into any of the 160 styles – one click, no new materials

• Tint, hue shift, size and speed controls on every effect

• Effect Browser window: preview, restyle and save variants without entering Play mode

• Works with any character – drop the prefab, no code required

• Impact and swing sounds (19 SFX) matched to each school

• Quality presets (High / Medium / Low) for PC, console and mobile

• Playable demo scene with animated character, combos, hit stop and slow motion

• Tested on Android (IL2CPP, ARM64)


RENDER PIPELINES

URP, HDRP and Built-in – effects use pipeline-independent shaders, demo materials switch automatically.


Documentation (PDF) included.