Runtime Performance Monitor Lite


- Frame time in milliseconds ... - FPS history tracking PERFORMANCE GRAPHS - FPS graph - Frame-time graph - Runtime performance trend visualization RENDERING STATISTICS


by Arjun Sankhala


Price History +

A free Unity runtime performance monitor for FPS, frame time, performance graphs, rendering statistics, and system information.

FPS & FRAME-TIME MONITORING

- Current, average, minimum, and maximum FPS

- Frame time in milliseconds

- Low 1% and low 10% FPS metrics

- Configurable FPS sampling rates

- FPS history tracking


PERFORMANCE GRAPHS

- FPS graph

- Frame-time graph

- Runtime performance trend visualization


RENDERING STATISTICS

- Draw calls

- SetPass calls

- Batches

- Triangles and vertices

- Shadow casters

- Renderers and skinned mesh renderers

- Cameras and lights


SYSTEM INFORMATION

- Device model and operating system

- CPU and GPU information

- GPU and system memory

- Graphics API information

- Display resolution and refresh rate


APPLICATION INFORMATION

- Application and Unity version

- Target platform

- Scripting backend

- Development build status

- Quality level and color space

- VSync count and target frame rate


RUNTIME MONITORING

- In-game performance dashboard

- Tab-based information panels

- Runtime FPS monitoring

- Demo scene

- Documentation

Runtime Performance Monitor Lite is a free Unity performance monitoring and debugging tool designed to help game developers monitor FPS, frame time, rendering statistics, system information, and application details directly inside a running game.


Track your game's runtime performance with an in-game FPS counter, frame-time monitor, FPS history, and performance graphs. Identify performance fluctuations, observe frame-time changes, and gain useful insights while testing gameplay systems, prototypes, and game scenes.


KEY FEATURES


FPS & FRAME-TIME MONITORING

- Current FPS

- Average FPS

- Minimum and maximum FPS

- Frame time in milliseconds

- Minimum and maximum frame time

- Low 1% and low 10% FPS metrics

- Configurable FPS sampling rates

- FPS history tracking


PERFORMANCE GRAPHS

- FPS graph

- Frame-time graph

- Runtime performance trend visualization


RENDERING STATISTICS

- Draw calls

- SetPass calls

- Batches

- Triangles

- Vertices

- Shadow casters

- Renderers

- Skinned mesh renderers

- Cameras

- Lights


SYSTEM INFORMATION

- Device model and operating system

- CPU information

- GPU information

- GPU memory and system memory

- Graphics API information

- Display resolution and refresh rate


APPLICATION INFORMATION

- Application name and version

- Unity version

- Target platform

- Scripting backend

- Development build status

- Quality level

- Color space

- VSync count

- Target frame rate


WHO IS IT FOR?

Runtime Performance Monitor Lite is designed for Unity game developers, indie developers, gameplay programmers, technical artists, performance testers, and developers working on game optimization and runtime debugging.


Use it for gameplay testing, prototype development, scene performance analysis, FPS monitoring, frame-time analysis, and runtime performance checks.


FREE UNITY ASSET


Runtime Performance Monitor Lite is available as a free Unity Asset Store tool for developers who need an accessible runtime performance dashboard without building their own monitoring UI from scratch.


COMPATIBILITY & REQUIREMENTS

Supported Unity versions, render pipelines, platforms, and dependencies should be checked in the included documentation and package information. Rendering statistics may vary depending on the Unity version, platform, graphics API, and available profiler markers.


This asset is a runtime performance monitoring tool and is not a replacement for Unity's complete CPU profiler, GPU profiler, memory profiler, or deep profiling tools.


Note: The environment shown in the screenshots is for demonstration purposes only and is not included in this package. Only the Runtime Performance Monitor and its associated features are included.


dependencies: Required TextMeshPro.