SC Screen Effects (for Unity 6)


Gradient Draws a gradient over the screen ... Sharpen Makes the image appear crisper Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs ... Retro ... Misc


by Staggart Creations


★★★★★ star rating
Price History +

Extends Unity's post processing with a large range of additional screen effects. Providing visual enhancers and feedback effects since 2018.

More details about the workings of these effects and known issues can be found in the documentation.


  • Effects respect the input's alpha channel, so work with setups requiring alpha passthrough!
  • On Tile rendering is strictly incompatible!

« A license for this asset guarantees access to updates for Unity 6.0-6.7, and potentially new versions/features. »


⚙️ Compatibility | 🟣 Discord | 📄 Documentation | 💬 Forum thread | 🕹 Demo


————————————— 🔶 Major Update —————————————


• Revised for Unity 6. Ready for the current editor generation.

∟ Rewritten rendering code for the Render Graph API.

• Rendering layer support

∟ Limit effects only to certain 3D objects. Or use them as portals.

• New effect API

∟ Easily control effects through script, no frills.

• Revised demo content for URP

∟ See effects and volume blending in action.

• 3 new effects

∟ Curvature Highlight, Motion Trails and Condition

• Timeline support

∟ Use volume profiles in cutscenes and sequences

• Full VR support

∟ All effects and features are compatible.


For a complete overview of changes, see this blog post.


🎁 Users of the Unity 2019-2023 version are granted a 20% upgrade discount. 100% if purchased after April 1th 2026 (valid until end of 2026).


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📦 Included effects:


Stylized Effects

• Edge detection Highlight the edges of objects or colors

• Sketch Creates a hatching effect based on luminance

• Curvature Highlight Highlights the edges and crevices of geometry

• Kuwuhara Transforms the image into a real-time oil-painting


Environment Effects

• Fog Distance and height fog with 3D density noise. As well as single, gradient and skybox color modes.

• Sunshafts Radiate sun rays from a directional light or skybox


Blurring

• Blur Gaussian and Box blurring methods

• Tilt Shift Horizontal or Radial depth of field effect

• Double Vision Crosseyed vision, either full-screen or limited to the edges


Distortion

• Ripples Make the image appear to wave

• Refraction Create cracked glass, scratches, frost etc. Includes 8 HQ textures.

• Tube Distortion Bend the image like a CRT screen


Color

• Gradient Draws a gradient over the screen

• Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)

• Hue Shift 3D Simulates psychedelic color breathing


Overlay

• Overlay Fix an image to the screen, includes blending options

• Black Bars Creates a vertical/horizontal letter-boxing effect


Image Enhancement

• Sharpen Makes the image appear crisper

• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.


Retro

• Color Split Simulates the derefraction of color channels

• Pixelize A retro resolution effect, creates pseudo pixelart

• Dithering Creates a checker-pattern Lo-Fi shading effect (7 styles)

• Posterize Limits the screen to old school 1-16bit color depth

• Scanlines Draws (animated) horizontal lines over the screen


Feedback

• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)

• Condition Warn for damage, inidicate healing or grow ice over the screen (8 different styles)


Rendering

• Motion Trails A fast motion blur effect that can leave trails on bright pixels

• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks

• Anaglyph 3D Simulates a 3D stereoscopic image through the use of red/green/cyan glasses.


Misc

• Kaleidoscope Splits the screen up into mirrored "pie" pieces

• Mosaic Circular, hexagonal and triangle patterns

• Transition Steps through a gradient to transition to a fill-color (eg. GBA Pokemen). Includes 12 styles.


🎁 Included prefabs:

  • Comic book
  • Sketch Book
  • Night vision
  • Canvas Painting
  • Psychedelic
  • Retro
  • Underwater

🎭 Advanced Masking Functionality

Native support for Rendering Layer Masks to limit effects to specific objects. Or using objects as masks/portals.


No double-rendering required!


⏯️ Timeline support

Control the weight of Volume Profiles directly in a timeline. Perfect for cutscenes and animation sequences.


🧑‍💻 Scripting

• Post Processing Volume Renderer component

∟ No render feature set up needed! Renders all effects on a volume instantly.

• "Create Effect" API

∟ Creates a virtual volume with a specific effect on it, for completely script-based effects


🚀 Performance

  • Shaders are expertly hand-written, for optimal efficiency and flexibility.
  • All effects are designed to make the most efficient use of resources. If applicable, they have a Performance or Appearance target mode on their render feature, making it straightforward to deploy to multiple platforms.

✅ Compatibility

  • Primarily developed for PC/Mac/Consoles.
  • 2D Renderer (except 3D effects)
  • Forward & Deferred rendering (including +variants)
  • Full VR Rendering (SPI) support.
  • Full compatibility details (please read before purchasing)

🚧 Limitations:

  • Mobile platforms are not supported due to performance constrains.
  • Camera stacking only works for non-depth based effects, due to limitations imposed by URP’s camera stacking system. Setups using a "Render Objects" render feature work as expected.
  • Rendering Layer Masking strictly works with the 3D Renderer. The 2D renderer doesn't have this functionality.