Neon Tactical — Cyberpunk HUD & Menu Kit
Asset uses Chakra Petch and Martian Mono under SIL Open Font License 1.1; see Third-Party Notices.txt ... Menus & flow ... HUD ... Small API: Damage, Heal, SetShield, Fire, Reload, Trigger
by Succubi
Price History +
- 6 themes (Cyan, Amber, Synthwave plus Deutan, Protan and Tritan colour-blind variants); recolour the whole UI by swapping one asset
- Full keyboard/gamepad navigation, reduce-motion switch, HUD scale
Fits sci-fi, cyberpunk, shooter and tactical games. Every screen is built from prefabs and 9-sliced sprites, so layouts, text, colours and icons are easy to change.
AI disclosure: this package was made with the help of generative AI. The sprite and icon artwork (authored as SVG vector code), the C# scripts, the documentation and the demo text were generated with Anthropic's Claude, then reviewed, tested in Unity 2022.3 and 6.3 and revised by Succubi/mods. No image-generation models or third-party artwork were used.
Asset uses Chakra Petch and Martian Mono under SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details.
Neon Tactical is a cyberpunk UI kit for Unity's built-in UI (uGUI). Open the demo scene, press Play and you have a working game shell: main menu, settings with real options, loading screen, animated HUD, pause, mission complete, game over and confirm dialogs, all navigable with mouse, keyboard and gamepad.
Menus & flow
- Main menu, settings (Graphics / Audio / Accessibility tabs), loading, pause, mission complete, game over and confirm dialog screens
- Menu controller with screen stack, pause, back/Esc handling and focus memory; every method can be wired from a button's OnClick
- Settings that really apply: window mode, v-sync, quality, frame cap, FOV, master volume, HUD scale, colour-blind mode and reduced motion, saved to PlayerPrefs
HUD
- Health with delayed chip and overshield, ammo with low/empty/reload states, ability cooldowns, radar minimap, objective toast, hit marker and damage vignette
- Small API: Damage, Heal, SetShield, Fire, Reload, Trigger