Wind Grass – Interaction
- Built for Universal Render Pipeline (URP) ... - Demo scene included for instant testing ... A demo scene and full PDF documentation (setup guide + shader/script reference) are included to ...
by Nyxis
Price History +
- Stylized toon-shaded grass with customizable top/root colors
- Real-time grass bending and push interaction on player/object contact
- Continuous wind sway animation, independent of interaction
- Adjustable interaction radius, push strength, and falloff softness
- Built for Universal Render Pipeline (URP)
- Full shadow support (Shadow Caster, Depth Only, and Depth Normals passes included)
- GPU instancing supported for good performance with dense grass
- Includes a ready-to-use third-person controller (movement, jump, camera zoom, camera collision)
- Demo scene included for instant testing
- Full PDF documentation with setup guide and property reference
- No coding required — fully adjustable from the material inspector
This package includes a stylized, anime-inspired wind grass shader built for Unity's Universal Render Pipeline (URP), along with a ready-to-use third-person character controller that drives real-time grass interaction.
Grass blades bend and push away naturally as the player moves through them, and sway with wind animation even without any interaction. The shader uses a toon-style shading approach with customizable top and root colors, giving your environment a clean, stylized look.
This asset is fully customizable — colors, wind strength, interaction radius, and bend strength can all be adjusted directly from the material inspector without touching any code. It's suitable for open-world games, nature-based environments, farming/adventure games, or any stylized project that needs living, reactive grass.
A demo scene and full PDF documentation (setup guide + shader/script reference) are included to help you get started quickly.