Tabletop Blender — Kitchen Appliance


- Rigging: No. ... The appliance includes a brushed-steel housing, rotary control with speed labels, ... Geometry: 11,984 triangles. ... Nine asset materials. ... No LOD variants or Nanite.


by David Agababyan


Price History +

A static stainless-steel tabletop blender with a transparent graduated jug, editable mesh, URP prefab and Unreal Engine content project.

- Number of textures: 4 in the Unity product folder.

- Texture dimensions: 2048 x 2048 pixels.

- Polygon count of Tabletop Blender: 11,984 triangles, asset-only.

- Minimum polygon count: 11,984 triangles (one standalone model).

- Maximum polygon count: 11,984 triangles (one standalone model).

- Number of meshes/prefabs: 25 component meshes / 1 assembled prefab.

- Rigging: No.

- Animation count: 0.

- Animation type list: None.

- UV mapping: Yes; UV0, no UDIM; intentional tile reuse between component meshes.

- LOD information: 1 base mesh level; no generated LOD variants.

- Types of materials and texture maps: 9 URP/Lit asset materials; BaseColor, BaseColor/Opacity, Metallic/Smoothness; metallic constants on untextured surfaces. One additional demo-floor material.

- Collision: one conservative BoxCollider; openings are blocked.

- Imported vertices: 8248; dimensions (Unity X/Y/Z) 0.1858 / 0.4000 / 0.1460 m.

- Custom shaders: No. No scripts shipped in the product folder.

An unbranded tabletop blender for kitchen interiors, domestic scenes and environment dressing. The appliance includes a brushed-steel housing, rotary control with speed labels, indicator, clear ribbed jug with volume markings, glass handle, blades, matte lid, clear stopper and rubber feet. It is supplied as one assembled static prop; component meshes are editable, but there is no blending simulation, rig or animation.


Real-world size: 18.58 cm wide including the handle, 14.60 cm deep including the dial, 40.00 cm high. Geometry: 11,984 triangles. Source mesh: 5,552 quads + 880 triangular faces. Nine asset materials. Six original/fallback 2048 x 2048 PNG files, plus three engine-specific Unity maps. No normal map or AO texture; AO is a documented constant where required. No LOD variants or Nanite.


Native Blender glass uses physical transmission. Unity URP and Unreal materials use alpha-blended glass approximations; they do not reproduce the Blender refraction exactly. Screenshots rendered in Blender are labelled as Blender/Cycles in the delivery. Supplied collision is a conservative enclosing box that blocks the jug interior and handle opening. No mobile, VR or other engine-version compatibility is claimed beyond the tested configurations.


Tested configuration: Unity 6000.6.1f1, URP 17.6.0, Windows Editor. Built-in and HDRP are not claimed. Package includes the actual prefab, demo scene, materials and complete dependencies.