Korean Mask Dance Characters
Unity version: 6000.3 LTS Description ... Contents ... - Built-in RP materials (Standard) + URP materials included (import Materials/URP_ ... HDRP: use Render Pipeline Converter ... Notes
by DDOIT
Price History +
Technical details
Number of textures: 16 (8 albedo maps x 4096 and 2048 versions)
Texture dimensions: 4096x4096 and 2048x2048 (PNG)
Polygon count of Talsuni: 29,252 tris
Polygon count of Talkid01: 44,093 tris
Polygon count of Talkid02: 16,499 tris
Polygon count of Talkid03: 24,421 tris
Polygon count of Horong: 29,072 tris
Minimum polygon count: 16,499 tris
Maximum polygon count: 44,093 tris
Number of meshes/prefabs: 5 meshes / 5 prefabs
Rigging: Yes (Unity Humanoid, 28-29 bones)
Animation count: 0
Animation type list: None included (Humanoid-compatible, retargets Mixamo and other Humanoid clips)
UV mapping: Yes (non-overlapping, single atlas per material)
LOD information: No LODs (single level)
Types of materials and texture maps: Standard (Built-in) and URP Lit materials, albedo/base color map only
Render pipelines: Built-in, URP (HDRP via Render Pipeline Converter)
Unity version: 6000.3 LTS
Description
Talsuni and her friends are cute, kid-friendly 3D characters inspired by Korean traditional mask dance (Talchum, Yangju Byeolsandae Nori). Each character wears a mask styled after the traditional designs, with soft rounded proportions that suit educational apps, casual games, cultural content and AR/VR experiences.
Contents
- 4 mask characters (Talsuni, Talkid01, Talkid02, Talkid03) + Horong, a friendly dragon mascot
- Unity Humanoid (Mecanim) rigs: retarget any Humanoid animation (Mixamo, your own mocap)
- Prefabs ready to drop into a scene, demo scene included
- Albedo textures in 4096 and 2048 versions (PNG)
- Built-in RP materials (Standard) + URP materials included (import Materials/URP_Materials.unitypackage). HDRP: use Render Pipeline Converter
Customization
- Swap or repaint the albedo texture to recolor costumes and masks
- Works with any Humanoid animation set; no custom scripts required
Notes
- Animations are not included (Humanoid-compatible)
- Mask designs follow Korean traditional public-domain forms; the 3D interpretation is original
- Made with Tripo AI (base mesh generation) + Blender (cleanup, rigging, UV/texture fixes) + Unity. See AI disclosure