Korean Mask Dance Characters


Unity version: 6000.3 LTS Description ... Contents ... - Built-in RP materials (Standard) + URP materials included (import Materials/URP_ ... HDRP: use Render Pipeline Converter ... Notes


by DDOIT


Price History +

4 kid-friendly characters wearing Korean traditional masks (Yangju Byeolsandae style) + Horong the dragon mascot. Humanoid-rigged, 4K albedo, Built-in & URP materials.

Technical details

Number of textures: 16 (8 albedo maps x 4096 and 2048 versions)

Texture dimensions: 4096x4096 and 2048x2048 (PNG)

Polygon count of Talsuni: 29,252 tris

Polygon count of Talkid01: 44,093 tris

Polygon count of Talkid02: 16,499 tris

Polygon count of Talkid03: 24,421 tris

Polygon count of Horong: 29,072 tris

Minimum polygon count: 16,499 tris

Maximum polygon count: 44,093 tris

Number of meshes/prefabs: 5 meshes / 5 prefabs

Rigging: Yes (Unity Humanoid, 28-29 bones)

Animation count: 0

Animation type list: None included (Humanoid-compatible, retargets Mixamo and other Humanoid clips)

UV mapping: Yes (non-overlapping, single atlas per material)

LOD information: No LODs (single level)

Types of materials and texture maps: Standard (Built-in) and URP Lit materials, albedo/base color map only

Render pipelines: Built-in, URP (HDRP via Render Pipeline Converter)

Unity version: 6000.3 LTS

Description

Talsuni and her friends are cute, kid-friendly 3D characters inspired by Korean traditional mask dance (Talchum, Yangju Byeolsandae Nori). Each character wears a mask styled after the traditional designs, with soft rounded proportions that suit educational apps, casual games, cultural content and AR/VR experiences.


Contents

- 4 mask characters (Talsuni, Talkid01, Talkid02, Talkid03) + Horong, a friendly dragon mascot

- Unity Humanoid (Mecanim) rigs: retarget any Humanoid animation (Mixamo, your own mocap)

- Prefabs ready to drop into a scene, demo scene included

- Albedo textures in 4096 and 2048 versions (PNG)

- Built-in RP materials (Standard) + URP materials included (import Materials/URP_Materials.unitypackage). HDRP: use Render Pipeline Converter


Customization

- Swap or repaint the albedo texture to recolor costumes and masks

- Works with any Humanoid animation set; no custom scripts required


Notes

- Animations are not included (Humanoid-compatible)

- Mask designs follow Korean traditional public-domain forms; the 3D interpretation is original

- Made with Tripo AI (base mesh generation) + Blender (cleanup, rigging, UV/texture fixes) + Unity. See AI disclosure