Tilemap Painter Pro


Layer Manager — organize Ground / Decorations / Collision layers, toggle visibility, save ... What's included ... Tools > Tilemap Painter Pro > Run Tests (7 editor tests) Compatibility


by Unity China Publisher Hub


Price History +

A complete tilemap painting suite for Unity: paint directly in the Scene view with brushes, 4-way symmetry, procedural terrain, visual RuleTile autotiling, selections, snapshots and prefab placement.

C# editor scripts only (27 source files, full source included, no DLLs).

No native plugins, no third-party dependencies, no network calls.

Editor-only: nothing is added to player builds.

All bulk operations use native SetTilesBlock/GetTilesBlock batch APIs with single Undo groups (Undo.IncrementCurrentGroup).

Package includes demo scene with sample tiles/palette/prefabs, and an automated in-editor paint test suite (Tools > Tilemap Painter Pro > Run Tests).

Verified: clean-project import with 0 errors/0 warnings on Unity 2022.3 LTS and Unity 6000.0; 7/7 editor tests pass on both versions.

Paint tilemaps the way they were meant to be painted — directly in the Scene view.

Tilemap Painter Pro turns Unity's built-in Tilemap system into a fast, artist-friendly level design workflow. No more tiny palette clicks: pick a tile, drag across the grid, mirror your strokes in four directions, generate whole terrains procedurally, and roll back mistakes with snapshots — all without leaving the Scene view.

Key Features

  • Scene-view painting — brush sizes 1–5 with live grid highlight, erase, fill and replace modes
  • Symmetry painting — horizontal, vertical and 4-way mirroring around a draggable axis, or snap axis to tilemap center
  • Procedural terrain generation — multi-octave noise with seed control, 4 biome layers (water / sand / grass / stone), decoration scatter
  • Visual RuleTile editor — edit 3×3 neighbor rules with a color-coded grid; autotile edges connect perfectly while you paint
  • Selection & clipboard — marquee-select any region, copy, paste (optionally as new), duplicate buildings and patterns in seconds
  • Snapshots — one-click version snapshots per tilemap; clear, experiment and restore instantly
  • Layer Manager — organize Ground / Decorations / Collision layers, toggle visibility, save and apply layer templates
  • Prefab placer — scatter trees, rocks and props with density control inside any painted area
  • Export / Import — serialize tilemaps to files for backup or sharing between scenes and projects
  • Batch-performance core — all bulk operations use native SetTilesBlock/GetTilesBlock, grouped into single Undo steps

What's included

  • Full editor source (no DLLs, no runtime dependencies)
  • Ready-to-open demo scene with sample tiles, palette and prefabs
  • Built-in test suite — Tools > Tilemap Painter Pro > Run Tests (7 editor tests)

Compatibility

  • Unity 2022.3 LTS and newer, including Unity 6
  • Works with the built-in 2D Tilemap system — no third-party packages required
  • Editor tool only; zero impact on build size and runtime performance

Made for 2D platformer, top-down RPG, city-builder and roguelike developers who paint levels by hand and want the speed of procedural tools without giving up manual control.

Questions or feature requests? Reach out via the publisher contact link — your feedback drives the roadmap.