Tree 01 – Broadleaf Shade Trees


The sparse final LOD is reserved for distant use; transitions do not cross-fade. ... The trees are generic stylized forms. ... The listing's Asset Store license governs use.


by Certainity


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Three stylized broadleaf tree forms with three LODs each, textured bark, trunk colliders, a Unity showroom and editable Blender source.

Tested with Unity 6000.3.25f1 in the Built-in Render Pipeline using Standard materials. Other editor versions, URP and HDRP are unverified.


Three static broadleaf forms: Young Upright, Mature Asymmetrical and Wind-Swept. Includes three prefabs, three LODs per prefab, nine FBX files, eighteen imported meshes (separate bark and foliage for every LOD), one native showroom scene, current documentation and editable Blender 5.1.2 source with its generator script.


Measured Unity triangles, including bark and foliage:

Young Upright: LOD0 77,444; LOD1 26,578; LOD2 11,900.

Mature Asymmetrical: LOD0 96,802; LOD1 33,050; LOD2 16,300.

Wind-Swept: LOD0 78,398; LOD1 27,340; LOD2 13,842.


Four shared product materials: one bark material and three foliage tones; the showroom has one additional ground material. Two 512 x 512 bark texture maps: base color and normal. Foliage uses modeled, paired surfaces instead of alpha cards. UV0 and UV2 channels are included. No non-overlapping UV2 or baked-lightmap result is claimed.


Models use meters, Y-up, +Z forward and ground-level pivots. Prefab roots have identity rotation and unit scale. Each prefab has three approximate static root/trunk colliders: one sphere and two capsules. Collision does not follow the foliage canopy.


LOD screen-relative transition heights are 0.34 / 0.018 / 0.006. The sparse final LOD is reserved for distant use; transitions do not cross-fade. Automatic selection and original-material views were checked at lodBias 1 and 2. These checks are not a dense-forest or mobile performance benchmark.


The trees are generic stylized forms. No wind animation, rig, SpeedTree integration, seasonal variants, terrain system or species-accuracy claim is included. The separately named FBX files can produce Unity importer messages about missing adjacent LOD peers; use the supplied prefabs, whose complete LODGroups are configured and tested.


No external Asset Store dependency is required. The editable source ZIP is included inside the package. The listing's Asset Store license governs use.

Tree 01 - Broadleaf Shade Trees is a free starter set for gardens, village edges, parks and stylized environments. It includes a young upright tree, a mature asymmetrical tree and a wind-swept form, with distinct branching and canopy silhouettes.


Each assembled prefab has three mesh levels of detail, bark textures, foliage materials and simple root/trunk collision. A native Unity showroom presents all three forms, and the editable Blender source is included for customization.


The trees are static, generic broadleaf designs. There is no wind animation, SpeedTree integration, seasonal system or species-accuracy claim. Collision approximates the root and trunk, not the entire canopy. The package has not been benchmarked as a dense forest.