EasyGlow – Stylized Bloom
Create smooth, spreading halos, shape the intensity, and add lens character - all ... Shape your glow. ... A compact inspector, descriptive tooltips and a quick setup guide make it easy to ...
by zFar Games
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High-quality stylized bloom with beautifully soft glow, lens effects and anti-flicker filtering. Shape your look with intuitive controls and flexible performance scaling - a fresh take on bloom.
- Requirements: Unity 6.3 or newer
- Pipeline: URP + Render Graph + Shader Graph
- Install: On your URP Renderer Asset add the EasyGlow Renderer Feature
- Configuration: Volume Profile or global Renderer Feature settings.
- Resolution: Quarter, Half and Two-Thirds.
- Filtering: Standard uses 4-tap downsampling; Smooth uses weighted 13-tap downsampling. Both use 9-tap tent upsampling.
- Anti Flicker: Basic or Karis (Strong), a spatial filter that reduces isolated bright highlights.
- Lens: Independently adjustable dirt and diffraction; two textures included for each.
- Examples Included: Three example scenes, demonstration meshes and materials, Volume profiles, editable Shader Graph, C# and shader source, and documentation.
- Platform validation: Mobile, XR, Pc, Consoles
EasyGlow - a fresh take on stylized bloom for Unity URP.
From soft, atmospheric highlights to vivid neon and glowing fantasy props, EasyGlow helps you give your scenes a distinctive look. Create smooth, spreading halos, shape the intensity, and add lens character - all directly in the Inspector.
Built for URP’s Render Graph, EasyGlow fits into your Volume workflow or lets you configure the effect globally through its Renderer Feature.
- Beautifully soft bloom. Smooth filtering creates gentle transitions and broad halos, bringing character to bright materials and emissive details.
- A consistent look across resolutions. Automatic resolution handling helps maintain your chosen glow spread as rendering resolution changes, with aspect-aware sizing.
- Performance that fits your project. Choose from three bloom resolutions, Standard or Smooth filtering, and optional stronger Anti Flicker filtering to balance appearance and rendering cost.
- Shape your glow. Adjust intensity, threshold, spread and anamorphic stretching to suit your art direction.
- Add lens character. Layer in dirt and diffraction with four included textures or your own.
- Start with a finished example. Explore Gallery, Corridor and Selective Playground, with materials and Volume profiles ready to study and adjust.
- A compact inspector, descriptive tooltips and a quick setup guide make it easy to find your look.