Sci-Fi HUD Kit
Buttons: chamfered and angled, normal / hover / pressed / disabled states wired up ... FEATURES ... No scripts, no dependencies beyond Unity's built-in UI Documentation included.
by Mighty
Price History +
• Sprites: 58 PNG, authored at 2x, imported at 200 pixels per unit
• Prefabs: 78 (26 elements x 3 colour presets, as Prefab Variants)
• UI system: uGUI + TextMesh Pro
• 9-slice: panels, buttons, input field, divider
• Scripts: none
• Demo scenes: 2
A complete sci-fi HUD and menu UI kit. Every sprite is white with its glow built in, so a single Image colour recolours it — one set covers every theme.
WHAT'S INCLUDED
• Panels: plain, header strip, corner brackets, dual-chamfer (9-sliced, resize freely)
• Buttons: chamfered and angled, normal / hover / pressed / disabled states wired up
• Bars: smooth and segmented, driven by Unity's Fill Amount
• Radial gauges: 270° and 360° with tick ring
• Working controls: toggle, slider, checkbox, input field (Unity's own UI components, no scripts)
• 6 crosshairs, 4 icon frames, 16 HUD icons, divider, corner bracket, scan-line overlay
FEATURES
• 78 prefabs in Cyan, Amber and Red; Amber and Red are Prefab Variants, so editing the Cyan original updates all three
• Sprites authored at 2x resolution: sharp on high-DPI screens
• TextMesh Pro text stays sharp at any resolution
• Two demo scenes: in-game HUD and settings menu
• No scripts, no dependencies beyond Unity's built-in UI
Documentation included.