Co-op Horror Survival System – Easy Multiplayer Template
4 creatures with distinct behaviours: Stalker, Brute, Wraith and Mimic ... Easy to extend with your own creature classes CONTENT ... Menus, HUD, settings and accessibility options
by Queen
Price History +
Build your own co-op horror game on a working, networked foundation. Co-op Paranormal Horror & Exploration Framework gives you a complete game loop – lobby, missions, extraction and progression – built on Netcode for GameObjects with a host-authoritative design.
MULTIPLAYER
• Lobby with ready-up, mission and difficulty selection, text chat
• LAN sessions out of the box; Unity Relay/Sessions and Vivox proximity voice integrations (require your own Unity Cloud project)
• Late join, disconnect handling and host-validated player movement
GAMEPLAY SYSTEMS
• First-person controller with stamina, crouch, sprint and footstep noise
• Health, sanity, downed state, team revive and spectating
• Server-validated interaction framework: doors, keys, keypads, levers, containers
• Power circuits with fuses, breakers, generators and emergency lighting
• Inventory with equipment: flashlights, UV light, EMF reader, camera, spirit box and more
• Networked physics props you can carry, throw and drag together
• 8 traps and hazards: bear traps, tripwires, electrified water, falling crates and supernatural events
ENEMY AI
• 4 creatures with distinct behaviours: Stalker, Brute, Wraith and Mimic
• Vision, hearing, investigation, chase, search and hiding-spot checks
• Easy to extend with your own creature classes
CONTENT
• 3 playable demo maps: Greyfield Market, Blackwater Foundry, Kestrel Ridge Station
• Data-driven missions, objectives, loot tables and rewards
• Per-player progression with currency, unlocks and loadouts
• Animated investigator character, textured props and lamps, 44 recorded sound effects
• Menus, HUD, settings and accessibility options
FOR DEVELOPERS
• Clean, modular C# with assembly definitions and an event bus
• Content rebuilt from editor builders, so you can change everything
• Package validator and automated multiplayer test tools
• Full developer guide (PDF) with a step-by-step tutorial for building your own game
Requirements: Netcode for GameObjects. Online services and voice chat need your own Unity Cloud project setup.