Co-op Horror Survival System – Easy Multiplayer Template


4 creatures with distinct behaviours: Stalker, Brute, Wraith and Mimic ... Easy to extend with your own creature classes CONTENT ... Menus, HUD, settings and accessibility options


by Queen


Price History +

Co-op horror framework: 4 AI creatures, 3 demo maps, lobby, text & proximity voice chat, revive, sanity, inventory, doors, power, traps, hiding spots and missions. Built on Netcode for GameObjects.

Build your own co-op horror game on a working, networked foundation. Co-op Paranormal Horror & Exploration Framework gives you a complete game loop – lobby, missions, extraction and progression – built on Netcode for GameObjects with a host-authoritative design.


MULTIPLAYER

• Lobby with ready-up, mission and difficulty selection, text chat

• LAN sessions out of the box; Unity Relay/Sessions and Vivox proximity voice integrations (require your own Unity Cloud project)

• Late join, disconnect handling and host-validated player movement


GAMEPLAY SYSTEMS

• First-person controller with stamina, crouch, sprint and footstep noise

• Health, sanity, downed state, team revive and spectating

• Server-validated interaction framework: doors, keys, keypads, levers, containers

• Power circuits with fuses, breakers, generators and emergency lighting

• Inventory with equipment: flashlights, UV light, EMF reader, camera, spirit box and more

• Networked physics props you can carry, throw and drag together

• 8 traps and hazards: bear traps, tripwires, electrified water, falling crates and supernatural events


ENEMY AI

• 4 creatures with distinct behaviours: Stalker, Brute, Wraith and Mimic

• Vision, hearing, investigation, chase, search and hiding-spot checks

• Easy to extend with your own creature classes


CONTENT

• 3 playable demo maps: Greyfield Market, Blackwater Foundry, Kestrel Ridge Station

• Data-driven missions, objectives, loot tables and rewards

• Per-player progression with currency, unlocks and loadouts

• Animated investigator character, textured props and lamps, 44 recorded sound effects

• Menus, HUD, settings and accessibility options


FOR DEVELOPERS

• Clean, modular C# with assembly definitions and an event bus

• Content rebuilt from editor builders, so you can change everything

• Package validator and automated multiplayer test tools

• Full developer guide (PDF) with a step-by-step tutorial for building your own game


Requirements: Netcode for GameObjects. Online services and voice chat need your own Unity Cloud project setup.