City Fleet – Stylized Cars & Utility Vehicles


Apex Muscle: 13,292 / 6,630 / 2,888 - Minimum triangle count across all vehicle LODs: 2,386. - Maximum triangle count: 14,834. ... - No dependencies on other Asset Store products.


by windness


Price History +

10 stylized cars and utility vehicles with 30 colour prefabs, 3 LOD levels, separate wheels, visual controls and an English setup guide.

CONTENT

- 10 unique vehicle models in FBX format.

- 30 visual prefabs: 3 colour versions per model.

- 270 imported meshes: 27 per vehicle, including all LOD levels.

- Four independent wheel assemblies and four separate calipers per vehicle.

- Two approximate BoxColliders per vehicle.

- Showcase scene, 10 vehicle definitions and one vehicle catalog.

- Three runtime helper classes and two Editor tools.

- English offline PDF documentation.


TEXTURES AND MATERIALS

- Number of textures: 2.

- Texture dimensions: 256 x 256 pixels each.

- Texture format: PNG.

- Texture maps: albedo and packed metallic/smoothness.

- Metallic uses the red channel; smoothness uses alpha.

- 16 materials, including paint, surface, emissive lights and showcase ground.

- URP Lit materials.

- UV mapping: Yes. Palette-based UV0; lightmap UVs generated during import.

- Detailed liveries require additional UV or decal work.


GEOMETRY

Imported triangle counts, including body, wheels, calipers and underside:

Vehicle: LOD0 / LOD1 / LOD2

Aurora Sport: 14,834 / 7,312 / 3,091

Metro Hatch: 11,080 / 5,524 / 2,402

Executive Sedan: 11,544 / 5,756 / 2,506

Trail SUV: 12,184 / 6,076 / 2,642

Ranger Pickup: 12,544 / 6,256 / 2,722

Nano EV: 11,116 / 5,526 / 2,386

Heritage Wagon: 11,676 / 5,822 / 2,536

Parcel Van: 12,336 / 6,136 / 2,652

Vela Fastback: 13,208 / 6,580 / 2,858

Apex Muscle: 13,292 / 6,630 / 2,888


- Minimum triangle count across all vehicle LODs: 2,386.

- Maximum triangle count: 14,834.

- LOD0 triangle range: 11,080-14,834.

- LOD information: 3 levels per vehicle, controlled by a configured LODGroup.

- Rigging: No skeletal rig. Wheels use separate steering and rolling transforms.

- Animation count: 0.

- Animation types: None.

- Scale: 1 Unity unit = 1 metre.

- Orientation: +Z forward, +Y up.

- Root pivot at ground level; wheel pivots at axle centres.


COMPATIBILITY

- Verified with Unity 6000.5.6f1 and URP 17.5.0.

- This uploaded edition uses URP.

- No dependencies on other Asset Store products.

- HDRP, other Unity versions and target-platform performance have not been verified.


LIMITATIONS

- No driving controller, Rigidbody or WheelCollider setup.

- No modeled interiors, transparent glass, opening panels or damage meshes.

- Light controls change material emission; real Light components must be added separately.

The collection includes a sports coupe, hatchback, sedan, SUV, pickup, micro EV, station wagon, delivery van, fastback coupe and muscle car. Each model has three colour prefabs: default, Pearl and Graphite, giving you 30 ready-to-place prefabs.


Each vehicle includes three LOD levels, independently positioned wheels, separate brake calipers, underside details and approximate body colliders. Wheel pivots and steering/rolling transforms are prepared for integration with your own vehicle controller.


Customize paint colours per instance, preview wheel poses in the Inspector, and use named attachment points for cameras, lights, exhaust effects and cargo. Vehicle definitions and a catalog provide prefab references and dimensions for your own spawning systems.


A showcase scene and an English PDF guide with setup instructions, API documentation and troubleshooting are included.


This is a model and visual prefab pack. Driving controllers, vehicle physics, audio, animations and modeled cabin interiors are not included. Windows are opaque and body panels do not open.