USA Pacific West Real-World Terrains 8K


Verify - compares every terrain height with the original pixels ✦ PERFORMANCE ... URP 140-208 FPS HDRP 149-163 FPS (RTX 3090) ✦ DEMO CONTROLS ... N / P next / previous level


by Matei Ioan Alexandru


Price History +

41 real-world LIDAR terrains (California 26, Washington 13, Oregon 2), 8.128 x 8.128 km each (about 8 x 8 km) at 1 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.
  • Heightmaps - 41 x 16-bit greyscale PNG, 8129 x 8129 px, 1 m sample spacing, 8.128 x 8.128 km (about 8 x 8 km, 64 square km) each
  • Height range - 20.5 m to 1812.5 m (lowest point of each map at 0)
  • Unity terrains - 2 x 2 tiles of 4097 samples per map, terrain holes for the exact edge
  • Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
  • Ground textures - 6 USA II ground layers + 6 shared ground layers, 4096 x 4096 albedo, normal and mask
  • Shaders - anti-tiling, world-aligned terrain shaders for Built-in, URP and HDRP
  • Editor tools - Terrain Builder, Project Setup, USA II Ground Textures; PDF documentation included
  • Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP

▶ Full 4K video showcase: https://youtu.be/i3APWiehJg0


Volcanoes, high mountain ridges and desert ranges of the Pacific West at their real size

41 real-world terrains from LIDAR elevation data (California 26, Washington 13, Oregon 2). The crater and lava dome of a Cascade volcano, steep mountain ridges and desert ranges from California, the coulees and rolling hills of Washington and the high ridges of Oregon. Every heightmap covers 8.128 x 8.128 km (about 8 x 8 km, 64 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.


✦ WHAT'S INSIDE

  • 41 heightmaps - 16-bit PNG, 8129 x 8129 px, one folder per state, height range from 20.5 m to 1812.5 m
  • 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Volcano Crater, Mountain Ridges, Desert Ranges
  • Terrain Builder - one click turns any heightmap into seamless real-scale Unity terrains
  • USA II ground look - 6 ground layers in 4K made for US mountains, deserts, plains and hills (meadow, forest floor, dry earth, scree, rock, gravel), painted automatically from slope and landform

✦ FEATURES

  • Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
  • Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
  • Seamless 2 x 2 tiles - each map is split into four 4097-sample terrains (Unity's limit) that share their edge pixels
  • Verify - compares every terrain height with the original pixels

✦ PERFORMANCE

  • Native 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 100-339 FPS · URP 140-208 FPS · HDRP 149-163 FPS (RTX 3090)

✦ DEMO CONTROLS

Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help


✦ UNITY 2022.3 AND ABOVE

Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.


✦ USE CASES

Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.