Lumina Stylized VFX Lite – 99 Game Effects


UI (6): click, level up, pickup, selection, target, waypoint ... No code needed. ... Import the bigger package over Lite: your scenes keep their references and nothing is ... Key features


by Lumina Studio


Price History +

99 stylized VFX for URP: slashes, hits, muzzles, spells, explosions, ice, auras, status effects, UI and ambient loops. Plain Shuriken prefabs, no code needed.
  • Render pipeline: URP 17.0 or newer only. Built-in and HDRP are not supported.
  • Unity: 6000.0 or newer (tested on 6000.0.75f1). Forward or Forward+ renderer. Desktop and mobile.
  • Contents: 99 prefabs, 428 materials, 58 textures, 12 meshes, 2 shaders, 1 demo scene, 7 runtime scripts + 1 demo script.
  • Effects: Shuriken ParticleSystem; loops (auras, status, projectiles, ambient) and one-shots.
  • Post-processing: authored for ACES tonemapping + Bloom (profile included in the demo).
  • URP asset: soft particles need Depth Texture; distortion layers (High quality only) need Opaque Texture.
  • Documentation: README.md, Documentation/Catalog.md, Documentation/IntegrationGuide.md, CHANGELOG.md.

Lumina Stylized VFX Lite is a starter library of 99 ready-to-use stylized effects for the Universal Render Pipeline, with a few of every kind of effect a game needs, in all 17 categories. Every prefab is a different effect, and all of them share one look: soft painterly smoke, shaded toon fire, faceted ice crystals, clean HDR glows and readable silhouettes.

17 categories

  • Melee (8): combo swings, spin slash, fire slash, thrust, ground slam, light and heavy hits
  • Muzzle (6): rifle, pistol, shotgun, rocket, laser, plasma
  • Impact (8): bullet, concrete, metal, spark, blood; fireball, lightning, frost
  • Explosion (7): grenade, mini, cartoon, dust, ice, plasma, shockwave
  • Fire (5): torch, campfire, burning ground, on-fire status, ignite
  • Smoke (4): smoke grenade, break puff, spawn puff, chimney
  • Electric (5): arc, discharge, orb, lightning strike, zap
  • Aura (6): buff, fire, frost, holy, lightning, toxic
  • Heal (5): burst, mana, regeneration, revive, healing zone
  • Status (5): poison, stun, bleed, freeze, slow
  • Environment (7): falling leaves, fireflies, rain, snow, ground fog, portal, loot sparkle
  • Water (4): splash, ripple, bubbles, fountain
  • UI (6): click, level up, pickup, selection, target, waypoint
  • Spawn (5): teleport, despawn, summon, respawn, death
  • Projectile (4): fireball, frost, lightning, arcane
  • Magic (8): fire, ice and arcane cast circles, meteor, ice spikes, frost nova, chain lightning, spell charge
  • Ice (6): orb, lance, shatter, encase, snow burst, charge-up

No code needed. Drag a prefab into the scene: it plays on awake and disables itself when it ends. An optional VFXController adds Play / Stop, scale, tint, quality levels and pooling (VFXPool).

Quality levels. Low / Medium / High per effect: layers and lights marked [Med] / [High] switch off on lower levels for mobile.

Demo scene included with an effect browser: categories, grid view, quality switch, slow motion, a moving emitter for trails and a 1.8 m figure for scale.

Grow with your project. Pro (199 effects) and Ultimate (322 effects) contain every Lite effect with the same files and GUIDs. Import the bigger package over Lite: your scenes keep their references and nothing is duplicated.

Key features

  • 99 effect prefabs, every one a different effect, in 17 categories
  • One consistent stylized look: painterly smoke, toon fire, crystal and rock meshes with glowing cracks
  • Plain Shuriken prefabs: play on awake, no scripts required
  • VFXController + VFXPool: play, stop, scale, tint, quality, pooling
  • Low / Medium / High quality levels per effect
  • Lights through the Particle System Lights module (no scripts)
  • Two URP shaders (Uber particle + distortion), SRP Batcher compatible, GPU instancing for mesh particles
  • Bonus library: color ramps, masks, noise, procedural flipbooks and meshes for making your own effects
  • Demo scene with an effect browser
  • Full catalog (descriptions, particle counts) and integration guide
  • Upgrade path: Lite → Pro → Ultimate with the same files and GUIDs