Lumina Stylized VFX Pro – 199 Game Effects


Spawn (11): teleport, despawn, summon, respawn, death (blood / bloodless), beacon, ... Projectile (6): fireball, frost, lightning, arcane, poison, tracer ... Already own Lite? ... Key features


by Lumina Studio


Price History +

199 stylized VFX for URP: slashes, hits, muzzles, spells, explosions, ice, auras, status effects, UI and ambient loops. Plain Shuriken prefabs, no code needed.
  • Render pipeline: URP 17.0 or newer only. Built-in and HDRP are not supported.
  • Unity: 6000.0 or newer (tested on 6000.0.75f1). Forward or Forward+ renderer. Desktop and mobile.
  • Contents: 199 prefabs, 819 materials, 60 textures, 12 meshes, 2 shaders, 1 demo scene, 7 runtime scripts + 1 demo script.
  • Effects: Shuriken ParticleSystem; loops (auras, status, projectiles, ambient) and one-shots.
  • Post-processing: authored for ACES tonemapping + Bloom (profile included in the demo).
  • URP asset: soft particles need Depth Texture; distortion layers (High quality only) need Opaque Texture.
  • Documentation: README.md, Documentation/Catalog.md, Documentation/IntegrationGuide.md, CHANGELOG.md.

Lumina Stylized VFX Pro is a library of 199 ready-to-use stylized effects for the Universal Render Pipeline in 17 categories: everything in Lite plus 100 more, including elemental slashes and rounds, a mushroom cloud, fireworks, fire rings and walls, a black hole, crystal bursts and ice beams. Every prefab is a different effect, and all of them share one look: soft painterly smoke, shaded toon fire, faceted crystals with glowing cracks, clean HDR glows and readable silhouettes.

17 categories

  • Melee (16): everything in Lite plus combo 2, cross, vertical, ice, lightning and holy slashes, slash arc, parry
  • Muzzle (11): rifle, pistol, SMG, shotgun, sniper, rocket; fire, electric, ice, laser and plasma rounds
  • Impact (15): bullet, concrete, metal, spark, blood; fireball, lightning, frost, poison, arcane, plasma, shadow, holy; electric and toxic rounds
  • Explosion (14): grenade, mushroom cloud, firework, cartoon, mini, dust; ice, holy, plasma, electric, toxic, space; flashbang, shockwave
  • Fire (11): torch, campfire, burning ground, ignite, flame burst, pillar, fire ring, fire wall, inferno, blue fire
  • Smoke (9): smoke and poison gas grenades, smoke bomb, dirt burst, dust motes, steam, chimney
  • Electric (10): arc, discharge, orb, strike, zap, charged, field, shield, short circuit, tesla coil
  • Aura (13): buff, fire, frost, holy, lightning, toxic, nature, water, arcane, blood, void, power, shadow
  • Heal (10): burst, mana, regeneration, revive, zone, barrier, potion, cleanse, lifesteal, healing wave
  • Status (10): poison, stun, bleed, freeze, slow, ghost, curse, haste, rage, shield
  • Environment (16): leaves, fireflies, rain, snow, fog, portal, gold burst, dust storm, ash, light shaft, crate break, wind, lava, magic crystal
  • Water (9): splash, ripple, bubbles, bubble pop, fountain, drip, geyser, wave crash, bullet hit
  • UI (12): click, level up, pickup, selection, target, waypoint, alert, quest marker, critical, coin pickup, highlight, hit marker
  • Spawn (11): teleport, despawn, summon, respawn, death (blood / bloodless), beacon, destroy, thunder, digital, soul collect
  • Projectile (6): fireball, frost, lightning, arcane, poison, tracer
  • Magic (14): fire, ice, arcane, holy and dark cast circles, meteor, black hole, tornado, earth and ice spikes, frost nova, holy light
  • Ice (12): orb, lance, beam, crystal burst, shatter, encase, wall, shield, frozen ground, frost mark, snow burst, charge-up

No code needed. Drag a prefab into the scene: it plays on awake and disables itself when it ends. An optional VFXController adds Play / Stop, scale, tint, quality levels and pooling (VFXPool).

Quality levels. Low / Medium / High per effect: layers and lights marked [Med] / [High] switch off on lower levels for mobile.

Demo scene included with an effect browser: categories, grid view, quality switch, slow motion, a moving emitter for trails and a 1.8 m figure for scale.

Grow with your project. Ultimate (322 effects) contains every Pro effect with the same files and GUIDs and adds the hero effects: crystal eruptions, earth splitter, storm boss blast, fire tornado, ice comet, blizzard and more. Import it over Pro: your scenes keep their references and nothing is duplicated. Already own Lite? Pro imports over it the same way.

Key features

  • 199 effect prefabs, every one a different effect, in 17 categories
  • One consistent stylized look: painterly smoke, toon fire, crystal and rock meshes with glowing cracks
  • Plain Shuriken prefabs: play on awake, no scripts required
  • VFXController + VFXPool: play, stop, scale, tint, quality, pooling
  • Low / Medium / High quality levels per effect
  • Lights through the Particle System Lights module (no scripts)
  • Two URP shaders (Uber particle + distortion), SRP Batcher compatible, GPU instancing for mesh particles
  • Bonus library: color ramps, masks, noise, procedural flipbooks and meshes for making your own effects
  • Demo scene with an effect browser
  • Full catalog (descriptions, particle counts) and integration guide
  • Upgrade path: Lite → Pro → Ultimate with the same files and GUIDs