Bakery Workshop – Pixel Bakery Kit


- No external Asset Store package dependencies Not included: audio, customer AI, saved inventories, economy system or layered ... CONTENT ... - 20 utensils, packaging and shop props


by Knock


Price History +

Build a cozy pixel-art bakery with ingredients, breads, furniture, props, animated staff, a storefront and Unity example scenes.

FORMAT AND SCALE

- Pixel-based PNG sprites with transparency

- Small item canvases: 32 x 32 pixels

- Characters: 32 x 48 pixels

- Furniture: 64 x 80 or 80 x 64 pixels

- Bakery exterior: 192 x 192 pixels

- Floor and paving: 32 x 32 pixels; wall: 32 x 64 pixels

- 64 pixels per Unity unit; Point filtering; no mipmaps; uncompressed textures


ANIMATION

- Baker and clerk: four directional walk states and four idle states

- Baker kneading cycle

- Oven fire cycle

- Sprite animation; no root motion


UNITY CONTENT

- Individually placeable prefabs

- Catalog, interior and exterior example scenes

- Production presentation script with six selectable products

- English RTF and TXT user guide

- No external Asset Store package dependencies


Not included: audio, customer AI, saved inventories, economy system or layered drawing source files.

Bring a village bakery to life with Bakery Workshop by knock.


Arrange a working kitchen, fill the display shelves and build a welcoming storefront. Ingredients, finished products, furniture and small props are supplied separately so you can compose your own scenes.


CONTENT

- 16 ingredients and intermediate dough items

- 20 distinct baked goods

- 16 facilities and furniture pieces

- 20 utensils, packaging and shop props

- Separate baker and clerk characters with directional walk animations

- Bakery exterior and floor, paving and wall tiles

- Unity prefabs and catalog, interior and exterior example scenes

- Production presentation: prepare, knead, bake, cool and display

- English offline user guide


Suitable for cozy RPGs, village scenes, crafting interfaces and bakery-themed prototypes. Character clips animate in place; movement logic is supplied by your game. The production example demonstrates a visual sequence, not a complete economy, inventory or customer simulation.