Animated Monsters 2D Pixel Art
Unity setup Tested with Unity 6.3 LTS — 6000.3.16f1. ... Demo interfaces use Unity UI (uGUI). ... Each character includes a prefab with a configured SpriteRenderer and Animator, a ...
by Clouded Studio
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Included content
- 46 animated pixel-art characters.
- 468 PNG animation sprite sheets with transparent backgrounds.
- 468 Unity Animation Clips.
- 46 Animator Controllers, one per character.
- 46 character prefabs with SpriteRenderer and Animator components.
- 46 editable Aseprite (.aseprite) source files.
- Full-cast Idle gallery and individual animation viewer demo scenes.
Artwork and import settings
- Art type: raster pixel art.
- Frame dimensions: 64 × 64 pixels for 31 characters and 128 × 128 pixels for 15 characters.
- Sprite Mode: Multiple, with sprites already sliced.
- Pixels Per Unit: 32.
- Filter Mode: Point.
- Sprite pivot: Bottom Center.
Animation settings
- Playback rate: 12 FPS.
- Default state: Idle or Flying Idle, depending on the character.
- Continuous cycles have Loop Time enabled.
- One-off actions retain non-looping clip settings.
- Animation types include Idle, Flying Idle, Fast Flying, Walk, Run, Jump, Jump Idle, Jump Land, Punch, Bite Front, Headbutt, hit reactions, Death, Duck, Dance, Wave, Weapon, Yes, and No.
- Available animations vary by character.
Unity setup
- Tested with Unity 6.3 LTS — 6000.3.16f1.
- Included prefabs and demo scenes use the Universal Render Pipeline with the 2D Renderer.
- Character prefabs use the URP Sprite-Lit-Default material and require 2D lighting.
- Demo interfaces use Unity UI (uGUI).
Expand your game's cast with Animated Monsters 2D Pixel Art, a collection of 46 animated characters for 2D platformers, RPGs, Metroidvanias, action adventures, and roguelikes.
▶ Play the interactive Web Demo explore the full collection and preview each character's animations directly in your browser.
The collection includes grounded creatures, flying monsters, floating heads, and fantasy characters. Populate your world with aliens, ghosts, dragons, orcs, mushroom creatures, yetis, and more.
Ready to integrate into your project
Each character includes a prefab with a configured SpriteRenderer and Animator, a dedicated Animator Controller, and animation clips authored at 12 FPS. Sprite sheets are already imported and sliced in Unity.
The animation library covers idle and flying cycles, walking, running, jumping, attacks, hit reactions, death animations, and expressive gestures. Available actions vary by character.
Editable artwork
Customize the included Aseprite source files to adjust colors, edit frames, or create new animation variations. Individual PNG sprite sheets are also included for each animation.
Explore the collection
The included demo scenes let you view the entire cast playing their Idle animations or inspect characters individually. Browse characters, select animations, and switch between both views. The individual viewer repeats selected actions for easy inspection, including animations whose original clips do not loop.
Designed to integrate with your own movement, combat, and AI systems.