RPG Loot Feedback FX — 260+ Loot, Chest & Reward Effects
Reward popups — floating +250, +50 XP, CRITICAL x5!, LEGENDARY! text ... BUILT TO BE USED ... Welcome & Setup window that checks your project and fixes settings in one click ... DEMO SCENES
by Livi3d
Price History +
=== TECHNICAL DETAILS ===
• 264 prefab effects in 36 categories + 49 bonus models (313 prefabs)
• Render pipelines: Built-in and URP (tested on Unity 2022.3 LTS and Unity 6)
• Minimum Unity version: 2022.3 LTS
• Custom pipeline-agnostic shaders: beam, ring, ribbon, item, particle, stylized, distortion, highlight, UI
• Peak live particles per effect: 49 on average, 178 at most (quality High)
• Quality levels: High, Medium (emission x0.6), Low (x0.35, no trails / lights / decorative layers)
• Textures: small atlases (mostly 256-512 px)
• Meshes: low-poly, vertex-coloured
• C# API (namespace RPGLootFeedbackFX): LootFx.Play / PlayRarity / Highlight / Stop, LootFlyToUI.Fly, Rarity Profile, pooling, UnityEvents on chests and loot
• Text: Unity UI Text with any font (CJK, Cyrillic…) or TextMeshPro (optional)
• Input: demo scripts support both the Input System and the old Input Manager
• Requires Unity UI (com.unity.ugui), included in every Unity template
• No audio included; per-rarity and per-effect sound slots are provided
• Sample character: Universal Animation Library by Quaternius (CC0)
• Documentation: PDF manual, Quick Start, EffectList.csv
Make every drop feel like a reward.
RPG Loot Feedback FX is a complete toolkit for the moment a player finds, opens, breaks, crafts or collects something. 264 polished effects in 36 categories, a rarity system that recolours everything from one profile, a one-line C# API and a playable sample — ready for RPG, ARPG, looter, roguelike and mobile games.
WHAT'S INSIDE
• Rarity beams — 7 rarities (Common to Ancient) plus 8 elemental beams
• Chests — 22 opening sequences: wooden, iron, themed (holy, lava, ice, cursed, pirate…), coin chests, locked / key unlock, boss and jackpot chests
• Loot on the ground — spawn and idle effects, loot spots, ground auras, item highlights, name plates for every rarity
• Pickups & currency — coin bursts, rain, fountains, magnet streams, gems, crystals, essence orbs, coins flying into your UI
• Enemy loot — standard, elite and boss drops, loot explosions and showers
• Reveal & progression — legendary reveals, level up, achievements, upgrade success / fail, gem socketing, identify
• Gacha & shop — card reveals, buy, sell, breaking vases
• Reward popups — floating +250, +50 XP, CRITICAL x5!, LEGENDARY! text
• Breakable containers — barrels, crates, sacks, urns, crystal cocoons with loot inside
• Crafting & enhance — forge, alchemy, failed brew, +7 enhance, item destroyed
• Locks, mimics, treasure — padlocks, lockpicks, rune seals, a biting mimic chest, X-mark digging, buried chests
• Alerts & rewards — inventory full, loot expiring, not enough gold, daily reward
• Plus quest icons, hover and click indicators, markers, potions, salvage, loot bags, sealed and cursed items, ambient torches, fireflies and dust
• 49 bonus models — weapons, armour, chests, potions, gems, coins, crystals, keys
BUILT TO BE USED
• One line to play: LootFx.Play(prefab, position)
• Rarity Profile: set colours, beam heights and sounds once; beams, glows, labels and tinted effects follow
• Recolour and resize any effect without touching materials (Loot Fx Controls)
• Automatic pooling — no allocations when effects repeat
• Quality levels High / Medium / Low with an Auto Mobile switch
• Effect Browser window with previews: click to place, drag into the scene
• Welcome & Setup window that checks your project and fixes settings in one click
• Every effect previews in the Scene view, no Play mode needed
DEMO SCENES
• Loot Gallery with every effect, fly camera and a guided tour
• Chest Sequence, Gameplay Mockup, Showcase, Reveal Hall, Loot Field
• Rarity Showcase — one item, seven rarities, switch with keys 1-7
• Playable Gameplay Sample — a knight, chests, slimes that drop loot, loot on the ground, a forge and a quest giver. Simple, commented scripts you can copy
RENDER PIPELINES
Built-in Render Pipeline and URP. Custom shaders written for both — no Shader Graph, no extra packages. The demo scenes look the same in both pipelines. HDRP is not supported.
Documentation (PDF), Quick Start and a full effect list (CSV) are included.