RPG Loot Feedback FX — 260+ Loot, Chest & Reward Effects


Reward popups — floating +250, +50 XP, CRITICAL x5!, LEGENDARY! text ... BUILT TO BE USED ... Welcome & Setup window that checks your project and fixes settings in one click ... DEMO SCENES


by Livi3d


Price History +

260+ loot, chest and reward effects + 49 models. Rarity system, pooling, drop-in API. Built-in & URP

=== TECHNICAL DETAILS ===

• 264 prefab effects in 36 categories + 49 bonus models (313 prefabs)

• Render pipelines: Built-in and URP (tested on Unity 2022.3 LTS and Unity 6)

• Minimum Unity version: 2022.3 LTS

• Custom pipeline-agnostic shaders: beam, ring, ribbon, item, particle, stylized, distortion, highlight, UI

• Peak live particles per effect: 49 on average, 178 at most (quality High)

• Quality levels: High, Medium (emission x0.6), Low (x0.35, no trails / lights / decorative layers)

• Textures: small atlases (mostly 256-512 px)

• Meshes: low-poly, vertex-coloured

• C# API (namespace RPGLootFeedbackFX): LootFx.Play / PlayRarity / Highlight / Stop, LootFlyToUI.Fly, Rarity Profile, pooling, UnityEvents on chests and loot

• Text: Unity UI Text with any font (CJK, Cyrillic…) or TextMeshPro (optional)

• Input: demo scripts support both the Input System and the old Input Manager

• Requires Unity UI (com.unity.ugui), included in every Unity template

• No audio included; per-rarity and per-effect sound slots are provided

• Sample character: Universal Animation Library by Quaternius (CC0)

• Documentation: PDF manual, Quick Start, EffectList.csv

Make every drop feel like a reward.


RPG Loot Feedback FX is a complete toolkit for the moment a player finds, opens, breaks, crafts or collects something. 264 polished effects in 36 categories, a rarity system that recolours everything from one profile, a one-line C# API and a playable sample — ready for RPG, ARPG, looter, roguelike and mobile games.


WHAT'S INSIDE

• Rarity beams — 7 rarities (Common to Ancient) plus 8 elemental beams

• Chests — 22 opening sequences: wooden, iron, themed (holy, lava, ice, cursed, pirate…), coin chests, locked / key unlock, boss and jackpot chests

• Loot on the ground — spawn and idle effects, loot spots, ground auras, item highlights, name plates for every rarity

• Pickups & currency — coin bursts, rain, fountains, magnet streams, gems, crystals, essence orbs, coins flying into your UI

• Enemy loot — standard, elite and boss drops, loot explosions and showers

• Reveal & progression — legendary reveals, level up, achievements, upgrade success / fail, gem socketing, identify

• Gacha & shop — card reveals, buy, sell, breaking vases

• Reward popups — floating +250, +50 XP, CRITICAL x5!, LEGENDARY! text

• Breakable containers — barrels, crates, sacks, urns, crystal cocoons with loot inside

• Crafting & enhance — forge, alchemy, failed brew, +7 enhance, item destroyed

• Locks, mimics, treasure — padlocks, lockpicks, rune seals, a biting mimic chest, X-mark digging, buried chests

• Alerts & rewards — inventory full, loot expiring, not enough gold, daily reward

• Plus quest icons, hover and click indicators, markers, potions, salvage, loot bags, sealed and cursed items, ambient torches, fireflies and dust

• 49 bonus models — weapons, armour, chests, potions, gems, coins, crystals, keys


BUILT TO BE USED

• One line to play: LootFx.Play(prefab, position)

• Rarity Profile: set colours, beam heights and sounds once; beams, glows, labels and tinted effects follow

• Recolour and resize any effect without touching materials (Loot Fx Controls)

• Automatic pooling — no allocations when effects repeat

• Quality levels High / Medium / Low with an Auto Mobile switch

• Effect Browser window with previews: click to place, drag into the scene

• Welcome & Setup window that checks your project and fixes settings in one click

• Every effect previews in the Scene view, no Play mode needed


DEMO SCENES

• Loot Gallery with every effect, fly camera and a guided tour

• Chest Sequence, Gameplay Mockup, Showcase, Reveal Hall, Loot Field

• Rarity Showcase — one item, seven rarities, switch with keys 1-7

• Playable Gameplay Sample — a knight, chests, slimes that drop loot, loot on the ground, a forge and a quest giver. Simple, commented scripts you can copy


RENDER PIPELINES

Built-in Render Pipeline and URP. Custom shaders written for both — no Shader Graph, no extra packages. The demo scenes look the same in both pipelines. HDRP is not supported.


Documentation (PDF), Quick Start and a full effect list (CSV) are included.