Game Sprites – Tiger
Heavy Attack — 8 frames ... Victory — 5 frames ... Each sprite frame uses a 128 × 128 px canvas. ... Gameplay systems such as player controls, combat logic, and AI are not included.
by HappyHouse
Price History +
Contents
- 70 sprite frames
- 13 animations
- 128 × 128 px canvas per frame
- Character prefab included
- Demo scene included
Animations
- Idle — 4 frames (Loop)
- Walk — 8 frames (Loop)
- Run — 6 frames (Loop)
- Jump — 8 frames
- Crouch — 3 frames
- Light Attack — 4 frames
- Heavy Attack — 8 frames
- Light Hit — 3 frames
- Heavy Hit — 5 frames
- Guard — 3 frames
- Dodge Roll — 7 frames
- Death — 6 frames
- Victory — 5 frames
Idle, Walk, and Run are configured to loop. All other animations are configured to play once.
Tiger is an animated pixel-art humanoid tiger character designed for 2D games.
The character includes a complete set of animations covering basic movement, combat actions, damage reactions, defensive actions, death, and victory.
Each sprite frame uses a 128 × 128 px canvas. A ready-to-use character prefab and a demo scene are included for quickly previewing the animations.
The asset is suitable for platformers, action games, RPGs, and other 2D projects that require an animated humanoid character.
Gameplay systems such as player controls, combat logic, and AI are not included.