UITK Motion Core


FLIP layout animation, Morph transitions, Presence exits and staggered groups Pop, Press, Shake, Pulse, Ripple and FocusGlider ... Designed for your existing UI ... Before you buy


by ReuHomi


Price History +

Add reordering, swipe gestures, layout motion and animated readouts to Unity UI Toolkit. Includes C# source, samples, editor tools, and English/Korean guides.

Version: 1.0.2
Minimum Unity version: 6000.0.40f1
Primary verified environment: Windows, Unity 6000.0.40f1

UI system: Screen-space runtime UI Toolkit
Integration: C# VisualElement extensions and disposable controllers
Runtime dependencies: Unity UI Toolkit; no third-party runtime packages
Documentation: English and Korean
Samples: Inventory Demo and Consumer Recipes

Interaction support:
• Pointer and gamepad reordering for direct-child rows, columns, and wrapped grids
• Single-pointer dragging and swipe-to-dismiss
• Layout transitions, feedback effects, animated readouts, and selection widgets


Limitations:
• No uGUI or World Space support
• No virtualized large-list reordering
• No multi-pointer gestures
• Same-axis ScrollView gesture arbitration is not automatic
• Gameplay data, audio, and haptic integration remain application-owned
• Other platforms and Unity versions are not independently verified
• Editor tuning assets do not automatically deploy all settings into runtime builds

Promotional media and the recording project are not included.

Make your existing UI feel responsive.


UITK Motion Core is a C# interaction and motion library for screen-space Unity UI Toolkit menus and HUDs.

Reorder inventory slots with a pointer or gamepad, swipe cards away, animate layout changes, connect cards to detail panels, and reveal dialogue with a typewriter effect.


Features

• ReorderableList, Drag and SwipeToDismiss
• FLIP layout animation, Morph transitions, Presence exits and staggered groups
• Pop, Press, Shake, Pulse, Ripple and FocusGlider
• Delayed health bars, animated numbers, Typewriter, Marquee and ArcProgress
• SnapCarousel, HoldToConfirm, input hints, ToastStack and ResourceFly

Designed for your existing UI

Connect effects to your VisualElements through C# extensions and controllers. Your game remains responsible for inventory data, rewards, dialogue logic, and other gameplay state.

The included guides explain the required element structure, result callbacks, and controller cleanup.

Included

• Editable C# runtime source
• Editor tuning tools
• Inventory Demo and Consumer Recipes samples
• English and Korean quick starts, manuals, and an HTML user guide



Before you buy

Requires Unity 6000.0.40f1 or later. The primary verified environment is Windows with Unity 6000.0.40f1. C# integration is required.

Screen-space UI Toolkit only. This is not a uGUI library, World Space UI system, complete UI art pack, dialogue system, or no-code animation editor.

Promotional artwork, fonts, sounds, and the recording project are not included. The bundled samples use simpler UI to demonstrate the APIs.

Documentation and support

Open the included USER-GUIDE.html in your browser for English and Korean documentation.



Support: reuhomi@gmail.com

Please include your Unity version, package version, and reproduction steps. Keep purchase details and private project source out of public comments.