Bangkok Utility Poles and Cable Tangles
The overhead cable chaos of a Bangkok street, ready to drop into your scene. ... What is included: ... The buildings and vehicles in the preview images are a render backdrop and are not ...
by ATLAS KITS
Price History +
Assets: 23 (5 poles, 3 pole tangles, 8 spans, 5 service drops, 2 street sets)
Triangles: 928 to 161,402 per asset (median 3,330)
Topology: 100 percent quads - no triangles, no n-gons, no vertex with 5 or more edges; one optimised mesh per asset (no LOD chain)
Collision: mesh colliders on poles and cables (set up on the prefabs)
UV mapping: yes, plus a lightmap UV channel (UV1)
Textures: PBR (BaseColor, ORM, Normal), clean and weathered sets, 1024 px plus a 2048 px trim atlas
Rigging: no
Animation: none
Scale: real-world, 1 unit = 1 m, poles 10 m tall
Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included
Known issues: modular spans are separate meshes and do not run continuously through a pole (the street sets are continuous); cable meshes have many small UV1 islands, so use realtime lighting or a high lightmap resolution for them
The overhead cable chaos of a Bangkok street, ready to drop into your scene. 23 game-ready assets at real-world scale: concrete utility poles, pole transformers, tangled cable spans and service drops, plus two pre-wired 60 m street sets.
What is included:
5 concrete utility poles (10 m), 2 of them with pole transformers.
3 pole tangle dressings (risers, slack loops, dead cables) that snap to the pole pivots.
8 cable spans from tidy to heavy (20 m and 30 m, plus transformer-end variants).
5 service drops to facades (2 m, 6 m and 12 m).
2 pre-wired 60 m street sets with continuous cables.
Place poles 20 m or 30 m apart and snap spans, tangles and drops onto the same pivots. Clean and weathered material sets are included.
Suitable for Southeast Asian city streets, open-world, driving, story and simulation games, cinematics and virtual production.
Generated with our own Cable Tangle Generator code in Blender and baked to meshes. No generative AI, no scans, no third-party assets. The buildings and vehicles in the preview images are a render backdrop and are not included.