Waterfront Cities Sunset to Night – 8K True HDR Skyboxes (URP, HDRP)
Violet Bay Blue Hour - purple sky, a mountain behind a harbour town, violet water ... ✦ WHY TRUE HDR MATTERS HERE ... Rotate - turn any sky with the material's Rotation slider
by Matei Ioan Alexandru
Price History +
- Requirements - Unity 2022.3 and above in any of the three pipelines; Linear color space is recommended; nothing else to install
- Ready to drop in - ten Skybox/Cubemap materials, three sphere materials and a demo scene with three scripts and a small shader that behaves the same in Built-in and URP
- HDRP add-on - ten profiles; each combines an HDRI Sky with fixed exposure, bloom and no fog, a demo scene, one script, three HDRP/Lit materials
- Radiance .hdr - linear and unclipped: the brightest pixel of a sky lies between 9.7 and 24. Imported as a latitude-longitude cubemap with BC6H compression, mipmaps and 2048 px faces - the entire 8K image
- 16-bit .exr - half-float with the same range, handy in other software; imported at a maximum size of 2048 to keep the editor quick, while the file itself stays 8192 × 4096
- 8-bit .png - sRGB, for mobile, WebGL and UI backdrops; imported at 2048 the same way, original 8192 × 4096
- Sharpness - keep the HDR textures at Max Size 2048 (it is the face size of a cubemap) and the Global Mipmap Limit at Full Resolution; a field of view of 60 to 90 degrees looks best
- Sunsets - use a fixed or manual exposure on the sunset skies (02, 06 and 09): the sun is far brighter than the rest of the sky
- Rotation - every sky material has a Rotation slider and an Exposure value (exposure 1 matches the previews)
- Reading matter - README plus an illustrated guide as PDF
- Download - roughly 1.2 GB
▶ Watch it in 4K: https://youtu.be/TeUHFwIiWHY
One evening, ten waterfronts: follow the light from a low sun to towers that glow on their own.
The set opens with the sun sinking into a lake and ends in black river water full of reflected windows. Every sky is a complete 360° × 180° panorama at 8192 × 4096, saved with a true HDR light range - so the lamps, signs and lit windows in a scene are far brighter than the sky around them, which is exactly what reflections and ambient lighting need.
✦ THE TEN SKIES
- Golden Lakefront Promenade - sodium lamps along a park lawn, warm stone façades, every lamp doubled in the water
- Still Lake Sunset - a mirror-calm lake, a thin skyline on the far shore, peach fading into blue
- Twin Supertall Riverside - a black river between two walls of lit towers, long reflections down the middle
- Misty Harbour Marina - teal fog, glass towers with yellow-lit floors, cold white lights along the quay
- Neon Tower River - a magenta-lit tower above a river that turns red, blue and orange
- Lighthouse Bay Sunset - a lighthouse and a city in pure silhouette against a coral sky
- Downtown Overcast Dusk - a rooftop view under heavy teal clouds, windows glowing, city lights scattered below
- Violet Bay Blue Hour - purple sky, a mountain behind a harbour town, violet water
- Golden Sunrays Bay - the sun on the horizon and a fan of rays breaking through the clouds
- Riverwalk Canyon Night - office blocks closing in from both sides, warm street lamps, a strip of deep blue sky
✦ WHY TRUE HDR MATTERS HERE
An ordinary 8-bit image stops at 1.0, so a street lamp and a white wall look the same. These files keep the difference:
- Lights up to 24 - lamps, signs and windows are stored far above the sky's own brightness (brightest value per sky: 9.7 to 24)
- Exposure you can trust - pull it down and the sky sinks into night while the lamps keep burning
- Lighting that reacts - ambient light and reflections on glass, water and metal pick up the bright spots instead of a flat grey wash
✦ UP AND RUNNING IN A MINUTE
- Built-in and URP - open Window > Rendering > Lighting, drop one of the 10 materials into Skybox Material, set Environment Lighting and Reflections to Skybox
- HDRP - import the bundled HDRP package, add a Global Volume and assign one of the 10 profiles (HDRI Sky, fixed exposure that matches the previews)
- Rotate - turn any sky with the material's Rotation slider
✦ IN THE BOX
- 10 HDR cubemaps - 2048 px faces cut from the 8192 × 4096 .hdr files, BC6H compressed
- EXR and PNG copies - 16-bit half-float EXR and 8-bit sRGB PNG, 8K on disk, for your own tools, mobile or WebGL
- 10 skybox materials - Skybox/Cubemap with exposure and rotation on the material
- Demo scene - look around with mouse or WASD, scroll to zoom, keys 1-9 and 0 or the arrows swap the sky, H shows mirror / glossy / matte spheres, Tab toggles the text; works with both input systems
- HDRP package - 10 Volume Profiles and an HDRP demo scene
- Docs - a README and an illustrated PDF guide
✦ BUILT FOR
Racing and driving games, open-world cities, harbour and rooftop scenes, menu backdrops, architectural views with water, product shots that need real reflections, cinematics, virtual production and 360° VR.
Honest notes: the extra HDR range is rebuilt from the image's light sources rather than shot with bracketed exposures - great for highlights and reflections, not a measured light probe. Straight down, some skies are softer than at the horizon. A 60-90° field of view shows the 8K detail best.