AAA Realistic Gunshots – Weapon Sounds & Automatic Fire System
Exact rate of fire - rounds scheduled on the audio clock, not on frames: 780 rpm stays 780 ... ✦ EASY TO USE ... Plain WAVs - use the sounds with your own system too ✦ COMPATIBILITY
by Matei Ioan Alexandru
Price History +
22 weapons, 660 realistic gunshot sounds (48 kHz / 24-bit) in 4 perspectives, plus a ready-to-use weapon audio system with exact rate of fire, burst tails and distance.
- Audio - 660 WAV files, 48 kHz / 24-bit stereo, 15 minutes in total
- Single shots - 440 (22 weapons x 4 perspectives x 5 variations), 0.5 - 2.6 s each
- Burst tails - 220 (11 automatic weapons x 4 perspectives x 5 variations), 0.6 - 2.7 s each
- Levels - true peak -1 dBTP or lower; every sound starts exactly on the shot
- Perspectives - Close Outdoor, Close Indoor, Distant Outdoor, Distant Indoor
- Scripts - Weapon Audio Emitter, Weapon Audio Zone, Weapon Sound Profile, Weapon Sound Library (C#, own assembly definitions, namespace AAARealisticGunshots)
- Content - 22 weapon profiles, 1 weapon library, 1 demo scene, PDF manual
- Render pipelines - Built-in, URP, HDRP (audio only)
- Unity version - 2022.3 and above
- Dependencies - none
▶ Watch the showcase video: https://youtu.be/fve13ghL1EM
Real gunshots, ready to fire.
22 weapons and 660 gunshot sounds, each one in 4 perspectives with 5 variations, plus a ready-to-use weapon audio system: add one component, call TriggerDown / TriggerUp, and the weapon fires at its exact rate of fire.
✦ WHAT'S INSIDE
- 22 weapons - pistols, revolver, submachine guns, assault rifles, battle rifle, DMR, machine guns, shotguns, sniper rifles and a vehicle autocannon
- 660 WAV files - 48 kHz / 24-bit stereo, true peak -1 dBTP or lower
- 4 perspectives - Close Outdoor, Close Indoor, Distant Outdoor, Distant Indoor
- 5 variations of every shot - repeated fire never sounds like one sample
- Burst tails - 5 per perspective for the 11 automatic weapons: the space ringing out after the burst
- 22 weapon profiles - rate of fire, action, burst count and distances already set
- Demo scene - audition every weapon, fire mode, space and distance
- PDF manual - setup, every setting, code examples
✦ WEAPON AUDIO SYSTEM
- Exact rate of fire - rounds scheduled on the audio clock, not on frames: 780 rpm stays 780 rpm at any frame rate
- Single, Burst and Auto - follows the real trigger with TriggerDown / TriggerUp
- No repeats - a random variation per round, never the same one twice in a row
- Rapid-fire choke - the previous round ducks just before the next one, so automatic fire stays punchy
- Burst tails - on trigger release, lined up with the last round in Burst mode
- Distance - close / distant crossfade, level by distance and speed of sound delay
- Indoor zones - box triggers switch weapons inside them to the indoor sounds
- Visual sync - ShotScheduled / BurstEnded events for muzzle flash, recoil and shell ejection
✦ EASY TO USE
- One component - Weapon Audio Emitter on your weapon, pick a profile, call TriggerDown / TriggerUp
- Swap weapons at runtime - library.Find("Shotgun_01")
- Plain WAVs - use the sounds with your own system too
✦ COMPATIBILITY
- Unity 2022.3 and above
- Built-in, URP and HDRP - audio only, no render pipeline dependency
- No other packages needed
✦ USE CASES
FPS and TPS shooters · military and survival games · open-world combat · cinematics and trailers
Nothing in the pack requires you to credit anyone.