All In 1 Text Toolkit


... Make every text in your game look and move the way you want! Does your game's text still look like default TextMeshPro? ... Try the web demo. ... Read the documentation. ... The motion


by Seaside Studios


Price History +

From the creators of All In 1 Sprite Shader, now for TextMeshPro: 30 stackable effects and text animation, with curves, warps and particles for every title, damage number and dialogue line.

🎨 The look: 30 effects in five groups

  • Lighting: Bevel, Drop Shadow, Extrude
  • Color: Color Ramp, Hue Shift, Greyscale, Posterize, Contrast and Brightness, Shine, Hologram, Overlay Texture, Inner Glow, Outer Glow, Outline, LED, Color Gradient, Color Grading
  • Alpha: Alpha Cutoff, Flicker, Fade
  • Mesh: Vertex Shake, Wind
  • UV: Glitch, Pixelate, Hand Drawn, Wave, Round Wave, Twist, Warp, Distortion
  • Outline, glow and shadow sizes follow the font's distance field, so a look holds at any font size
  • HDR colors and a Color Intensity control made for bloom

🎬 The motion

  • Typewriter: reveal, loop and hide presets you save and reuse, previewed in edit mode, with UnityEvents when a reveal or hide starts and ends, and on each letter for typing sounds
  • 12 motion effects: Fade, Scale, Initial Rotation, Offset, Pendulum, Shake, Rainbow, Swing, Rotation, Dangle, Slide and Vertical Movement, stacked in any order
  • Tags with settings: <shake;speed:30;length:3>Danger</>
  • Text on a Spline: edit the curve's points and handles in the Scene view, then scroll the text along it or move it in and out
  • Warp: 18 styles, keyable in the Animator and Timeline
  • Text Particles: drawn by the text's own Canvas, so they sort and mask like the rest of your UI, with no camera or sorting layer setup
  • LED Panel, and a Bevel Light Controller that lights every bevel and extrusion in the scene

🛠️ Tools

  • Font check and Create Font Atlas: the component tells you when a font asset is too small for the effects, and one button builds one that fits
  • Text Shader Window: an image editor, and texture creators for normal maps, gradients, tileable noise, atlases and channel packing

⚡ Performance

  • Each effect is a shader keyword: effects you leave off cost nothing, and only the combinations your materials use get compiled
  • A still text costs almost nothing per frame, and a stopped typewriter costs nothing
  • Extrude stays in one draw call

💻 Code

  • Full C# and shader source included, no DLLs
  • Its own namespace (AllIn1Assets.AllIn1TextShader) and assembly definitions
  • A scripting API for material properties, the typewriter, splines, warps, particles and the light controller

🌟 Make every text in your game look and move the way you want! 🌟


Does your game's text still look like default TextMeshPro? All In 1 Text Toolkit styles and animates titles, damage numbers, dialogue and logos right in the editor, on the TextMeshPro texts you already use. No sprite sheets, no exported images: the text stays text, so when you change a word or set it from code, the look follows.


💝 All In 1 Bundle ($189.95): this asset and 5 others. $290 if bought separately, so you save $100.

🎮 Try the web demo. It runs on WebGPU, so open it in a recent Chrome or Edge.

📖 Read the documentation.


🎨 The look

  • 30 stackable effects: up to three outlines, inner and outer glows, two drop shadows, gradients, holograms, glitch, dissolves, wind and more. The effects you leave off cost nothing.
  • Real bevel and 3D extrusion: lit bevels with normal maps and reflections, extruded letters, and one light for every text in the scene.
  • Text layers: stack copies of a text, each with its own material, for fire, electricity and neon.

🎬 The motion

  • A typewriter made for games: reveal, loop and hide text letter by letter or word by word, with 12 motion effects, 10 eases, and events for typing sounds and dialogue.
  • Inline tags: write <shake>Danger</> and only that word shakes.
  • Curves and warps: run text along a curve, or bend it with 18 warp styles, from Photoshop's arcs and flags to a cage you shape by hand.
  • Particles from the letters: embers, sparks, lightning and hearts, timed to the typewriter, with 11 presets.

🕹️ 40 demo showcases: game titles, combat text, dialogue boxes, signs and screens. Each look is a material you can open and copy.

🤝 Already using Text Animator? Keep it. The toolkit works alongside Text Animator for Unity: Text Animator moves the letters, and the shader effects follow them.

🏆 Created by Seaside Studios, the makers of All In 1 Sprite Shader, 3D Shader, VFX Toolkit, Shader Nodes and Springs Toolkit.


✅ Expert support within 24 hours ✅

Players read your text on every screen. Make it look like it belongs in your game.