Zombie Modular Animated


WHAT'S INCLUDED - Skinned zombie mesh (single mesh, single material) - Custom 55-bone Generic rig ... - PDF documentation with a step-by-step setup guide and script reference


by boymadxxx


Price History +

Fully rigged zombie character with 13 hand-made animations, prefab, 4K PBR textures and an animation viewer demo. Ready to drop into your horror game.

- Unity 6 (6000.5), Universal Render Pipeline (URP). For Built-in or HDRP, swap the shader on the material.

- Mesh: about 706,000 vertices and 979,000 triangles, one mesh

- Rig: Generic, 55 bones (54 skinned), custom-made

- Animations: 13 clips plus a reference pose, 30 fps, in place (no root motion)

- Textures: 2 maps, 4096 x 4096 (Base Color sRGB, Metallic/Smoothness linear)

- Materials: 1 (URP Lit)

- Includes 2 demo scenes and 4 small demo scripts (IMGUI, work with the old and the new Input System)

- Character height: about 1.8 meters

- Documentation: PDF setup guide and script reference

A high-detail, fully rigged zombie character, ready to use in your horror, survival or action game.


The character comes with its own custom skeleton and 13 hand-made animations, plus a reference pose. Everything is set up in a ready-to-use Animator Controller and prefab, so you can drag it into a scene and press Play.


ANIMATIONS

- Looping: Idle, Walk, Zombie Walk, Run, Crawl, Crawl Fast, Agony

- One-shot: Attack, Bite, Short Bite, Neck Bite, Scream, Death

- Reference Pose (T-pose)


WHAT'S INCLUDED

- Skinned zombie mesh (single mesh, single material)

- Custom 55-bone Generic rig

- Animator Controller with one state per clip (Idle by default)

- Ready-to-use prefab

- URP Lit material with 4096 x 4096 Base Color and Metallic/Smoothness textures

- Demo scene "Zombie_Viewer": on-screen animation picker with previous/next, speed slider, rotate and zoom

- Demo scene "Zombie_Demo": every animation playing side by side

- PDF documentation with a step-by-step setup guide and script reference


QUICK START

Drag the prefab into your scene and press Play. Play any clip from code with: animator.CrossFade("Run", 0.15f);


Animations play in place (no root motion), so you can drive the character with your own movement code or a NavMeshAgent.


PLEASE NOTE

The mesh is high-poly (about 979,000 triangles). It is intended for close-ups, cinematics and renders. For many zombies on screen, create lower-poly LODs.