Crouch Rifle Animation |Vicon Mocap


- Turn in place 90° / 180°, Left / Right (4) - Walk and Jog turn starts 90° / 180°, Left / Right (8) - Crouch Idle (1) ... - Ready-to-use Animator Controller for every animation


by Gamma_Studios


Price History +

Female Rifle Crouch Movement – Motion Capture Animation Pack

Number Of Animation : 124

Number Of Animator Controller : 124

Number Of Prefab : 2 (Female Character with Rifle, Rifle)

Number Of Skeletal Mesh : 2

Number Of Material : 5

Number Of Texture : 22 (2048 x 2048)

Number Of Demo Scene : 1

Number Of Avatar : 1 (shared by all animations)

Documentation : Animation List (PDF)


Character Mesh : 79,799 vertices / 135,868 triangles

Rifle Mesh : 28,287 vertices / 42,500 triangles


Motion Capture : Vicon optical motion capture system, hand-cleaned

Animation Frame Rate : 120 FPS (Aim Offset poses 30 FPS)

Total Animation Length : ~6.9 minutes

Rig Type : Generic (UE5 Skeleton)

Animation Type : Root Motion (Root Node: root) on all Walk, Jog, ADS Walk and Turn Start clips; Turn In Place rotates the root; Idle, Fire, Reload, Hit Reaction, Transition and Aim Offset clips stay in place

Render Pipeline : Built-in

Unity Version : 2022.3 or newer


Supported Development Platforms : Windows

Female Rifle Crouch Movement – Motion Capture Animation Pack


A complete crouched rifle set for female characters — built for stealth, cover-based and tactical shooter gameplay.


This pack includes 124 motion capture animations covering relaxed crouch rifle locomotion, ADS (Aim Down Sights) crouch movement, turns, fire and reload, hit reactions, crouch / stand transitions and a full aim offset. Every clip was captured on a Vicon optical motion capture system and hand-cleaned.


Package contents:


Crouch Rifle Locomotion

- 8-directional Crouch Walk (F, FL, FR, L, R, B, BL, BR) with Start / Loop / End cycles (24)

- 8-directional Crouch Jog with Start / Loop / End cycles (24)

- Turn in place 90° / 180°, Left / Right (4)

- Walk and Jog turn starts 90° / 180°, Left / Right (8)

- Crouch Idle (1)

- Crouch to Stand and Stand to Crouch transitions (2)

- Light hit reactions – Front / Back / Left / Right, the character stays in crouch (4)


ADS (Aim Down Sights)

- 8-directional ADS Crouch Walk with Start / Loop / End cycles (24)

- ADS Idle, Single Fire (x2), Burst Fire and Reload (x2) (6)

- ADS Crouch to Stand and Stand to Crouch transitions (2)

- Aim offset – 25 poses (5 x 5 grid) from 90° up to 90° down and 90° left to 90° right (25)


Also included:

- Female dummy character prefab with rifle, fully rigged and textured, ready to drop into your scene

- AK-style rifle prefab with PBR textures (Body / Mag / Other)

- Ready-to-use Animator Controller for every animation

- Organized demo scene showing all 124 animations in labeled groups

- Animation List (PDF) with every clip name


Technical details:

- 124 motion capture animations at 120 FPS (aim offset poses 30 FPS)

- Captured on a Vicon optical motion capture system and hand-cleaned

- Generic rig using the UE5 skeleton (root / pelvis / weapon_r …) — works with any character on the same skeleton

- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world

- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character

- Weapon attachment ready via the weapon_r bone

- Clean, consistently named clips (AS_F_Cr_Rifle_* and AS_F_Cr_ADS_Rifle_*)

- Built-in Render Pipeline (materials use the Standard shader)


Ideal for:

Stealth and tactical shooters, third-person shooters, cover systems, military games and crouching AI / NPC characters.