Fluid Maze Generator: Procedural Multi-Floor Mazes & Dungeons
- KEY HIGHLIGHTS Organic and Fluid Aesthetics: Move beyond standard boxy corridors. ... Interior & Architectural Detailing: Procedural baseboards, crown moldings, structural wall pillars/ ...
by alaeTR
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🔥 CORE FEATURES
- Topologies: Standard Orthogonal, Hexagonal (Sigma), Polar or Circular (Theta), and Corridor Network generation algorithms.
- Watertight Meshing: Procedural extrusion for walls, corner filleting, lintel door openings, and junction hubs.
- Multi-Floor Stacking: Multi-story building with customizable seeds per floor, procedural stairs, void openings, and slab skirts.
- Boundary and Mask Support: Custom vector boundaries and exclusion volume masks with real-time curve subdivision.
⚡ PERFORMANCE & OPTIMIZATION
- Spatial Chunking: Topology-aware chunking split across spatial grids for frustum culling and baked occlusion culling.
- Static Flags: One-click static batching and lightmap baking configuration.
- Collision Sanitization: Automated degenerate triangle removal before PhysX collider assignment.
🎨 TEXTURING & SHADING
- UV Mapping Modes: World Planar UV mode for seamless continuity and Continuous Ribbon mode for curved wall unwrapping.
- Auto-Smooth Shading: Normal-based smoothing with angle threshold control and hard-crease protection for stairs.
🏛️ ARCHITECTURAL DETAILING
- Trims: Procedural baseboards and crown moldings extruded along wall paths.
- Pillars: Automated structural pilasters and column placement at corners and wall intervals.
- Doorways: Interactive swinging doors, security fences, and fitted door frame placement.
- Interior Solver: Automated prop and furniture distribution for authored and procedural rooms.
🤖 NAVIGATION & AI
- Automated NavMesh surface generation with void-hole and boundary awareness.
🛠️ EDITOR TOOLS
- Tabbed custom inspector with interactive SceneView handles for visual editing of boundaries, masks, checkpoints, and rooms.
⚙️ RENDER PIPELINE COMPATIBILITY
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
- Built-in Render Pipeline
📦 INCLUDED CONTENT
- Bonus custom shaders including parallax POM, fabric, and stylized architectural surfaces.
- Ready-to-use material presets and showcase demonstration scenes.
Fluid Maze Generator is a next-generation procedural level creation suite designed to break away from rigid, blocky grid mazes. Build breathtaking multi-floor mazes, organic catacombs, modern architectural interiors, and dungeon complexes with smooth curved walls, rounded corner fillets, and watertight procedural mesh geometry.
Whether you are crafting a survival horror game, a fast-paced roguelike, an action RPG, or an infinite runner, Fluid Maze Generator delivers instant, game-ready layouts with zero manual mesh stitching required.
- KEY HIGHLIGHTS
- Organic and Fluid Aesthetics: Move beyond standard boxy corridors. Generate smooth sweeping curves, circular polar mazes, hexagonal networks, or round-cornered architectural hallways.
- True Multi-Story Generation: Stack multiple linked levels complete with connecting procedural staircases, stairwell floor cutouts, protective collars, and ceiling slabs.
- Engineered for Performance: Includes built-in topology-aware spatial chunking, seamless world planar UV mapping, and normal smoothing to support large-scale environments with high frame rates.
- Intelligent Room and Interior Layouts: Procedurally carve organic chambers, configure manual room templates, distribute props and furniture, and place interactive doorway frames with swinging fences or doors.
- Ready for AI and Gameplay: Features one-click runtime and edit-time NavMesh surface generation, trigger volume generation for room zones, and checkpoint tracking.
- CORE FEATURES
- Grid Topologies: Standard Orthogonal, Hexagonal (Sigma), Polar / Circular (Theta), and Corridor Network generation algorithms.
- Watertight Mesh Generation: Seamlessly extruded procedural walls, beveled corner filleting, lintel door openings, and junction hubs.
- Multi-Floor System: Multi-story stacking with customized seeds per floor, automated procedural stairs, void openings, and slab skirts.
- Topology-Aware Spatial Chunking: Splits meshes spatially for efficient frustum and occlusion culling, static batching, and lightmap baking.
- Sanitized Mesh Collision: Automated mesh cooking with degenerate triangle removal to prevent physics errors.
- World Planar UV Mode: Eliminates visible seams across chunks, floor levels, stairs, and junctions.
- Continuous Ribbon UV Mode: Unwrapped arc-length mapping following wall curvatures smoothly.
- Interior & Architectural Detailing: Procedural baseboards, crown moldings, structural wall pillars/pilasters, interactive doors, and interior prop-placement solvers.
- Automated NavMesh Baking: Surface baking with boundary and void hole awareness for both runtime and edit-mode.
- Full Inspector Suite: Custom tabbed editor with interactive SceneView handles for editing boundaries, exclusion masks, checkpoints, and manual rooms visually.
- GENRES & USE CASES
- Horror & Thriller: Claustrophobic backrooms, labyrinthine sanitariums, and winding underground sewers.
- Roguelike & RPG: Dynamic multi-floor crypts, dungeons, and ancient temples with distinct floor themes.
- Sci-Fi & Cyberpunk: Clean modular facility corridors, research bases, and continuous ribbon tunnels.
- Casual & Puzzle: Classic labyrinth puzzles, hex challenges, and polar maze games.
- BONUS: FREE SHADERS INCLUDED
To help you achieve high visual fidelity immediately, this package includes custom surface shaders inside:
- High-quality surface shaders featuring parallax, POM effects, fabric, and stylized architectural surfaces.
- Out-of-the-box cross-pipeline compatibility across URP, HDRP, and Built-in.
- Pre-configured materials and demonstration scenes to kickstart your environment styling with zero extra setup.
- COMPATIBILITY & REQUIREMENTS
- Render Pipelines Supported: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Built-in Render Pipeline.
- Target Platforms: PC, Console, Mobile, and VR.