Fluid Maze Generator: Procedural Multi-Floor Mazes & Dungeons


- KEY HIGHLIGHTS Organic and Fluid Aesthetics: Move beyond standard boxy corridors. ... Interior & Architectural Detailing: Procedural baseboards, crown moldings, structural wall pillars/ ...


by alaeTR


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Generate fluid, multi-floor procedural mazes and dungeons with curved walls, organic rooms, automatic spatial chunk culling, stairs, and full NavMesh support.

🔥 CORE FEATURES

  • Topologies: Standard Orthogonal, Hexagonal (Sigma), Polar or Circular (Theta), and Corridor Network generation algorithms.
  • Watertight Meshing: Procedural extrusion for walls, corner filleting, lintel door openings, and junction hubs.
  • Multi-Floor Stacking: Multi-story building with customizable seeds per floor, procedural stairs, void openings, and slab skirts.
  • Boundary and Mask Support: Custom vector boundaries and exclusion volume masks with real-time curve subdivision.

⚡ PERFORMANCE & OPTIMIZATION

  • Spatial Chunking: Topology-aware chunking split across spatial grids for frustum culling and baked occlusion culling.
  • Static Flags: One-click static batching and lightmap baking configuration.
  • Collision Sanitization: Automated degenerate triangle removal before PhysX collider assignment.

🎨 TEXTURING & SHADING

  • UV Mapping Modes: World Planar UV mode for seamless continuity and Continuous Ribbon mode for curved wall unwrapping.
  • Auto-Smooth Shading: Normal-based smoothing with angle threshold control and hard-crease protection for stairs.

🏛️ ARCHITECTURAL DETAILING

  • Trims: Procedural baseboards and crown moldings extruded along wall paths.
  • Pillars: Automated structural pilasters and column placement at corners and wall intervals.
  • Doorways: Interactive swinging doors, security fences, and fitted door frame placement.
  • Interior Solver: Automated prop and furniture distribution for authored and procedural rooms.

🤖 NAVIGATION & AI

  • Automated NavMesh surface generation with void-hole and boundary awareness.

🛠️ EDITOR TOOLS

  • Tabbed custom inspector with interactive SceneView handles for visual editing of boundaries, masks, checkpoints, and rooms.

⚙️ RENDER PIPELINE COMPATIBILITY

  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)
  • Built-in Render Pipeline

📦 INCLUDED CONTENT

  • Bonus custom shaders including parallax POM, fabric, and stylized architectural surfaces.
  • Ready-to-use material presets and showcase demonstration scenes.

Fluid Maze Generator is a next-generation procedural level creation suite designed to break away from rigid, blocky grid mazes. Build breathtaking multi-floor mazes, organic catacombs, modern architectural interiors, and dungeon complexes with smooth curved walls, rounded corner fillets, and watertight procedural mesh geometry.

Whether you are crafting a survival horror game, a fast-paced roguelike, an action RPG, or an infinite runner, Fluid Maze Generator delivers instant, game-ready layouts with zero manual mesh stitching required.

- KEY HIGHLIGHTS

  • Organic and Fluid Aesthetics: Move beyond standard boxy corridors. Generate smooth sweeping curves, circular polar mazes, hexagonal networks, or round-cornered architectural hallways.
  • True Multi-Story Generation: Stack multiple linked levels complete with connecting procedural staircases, stairwell floor cutouts, protective collars, and ceiling slabs.
  • Engineered for Performance: Includes built-in topology-aware spatial chunking, seamless world planar UV mapping, and normal smoothing to support large-scale environments with high frame rates.
  • Intelligent Room and Interior Layouts: Procedurally carve organic chambers, configure manual room templates, distribute props and furniture, and place interactive doorway frames with swinging fences or doors.
  • Ready for AI and Gameplay: Features one-click runtime and edit-time NavMesh surface generation, trigger volume generation for room zones, and checkpoint tracking.

- CORE FEATURES

  • Grid Topologies: Standard Orthogonal, Hexagonal (Sigma), Polar / Circular (Theta), and Corridor Network generation algorithms.
  • Watertight Mesh Generation: Seamlessly extruded procedural walls, beveled corner filleting, lintel door openings, and junction hubs.
  • Multi-Floor System: Multi-story stacking with customized seeds per floor, automated procedural stairs, void openings, and slab skirts.
  • Topology-Aware Spatial Chunking: Splits meshes spatially for efficient frustum and occlusion culling, static batching, and lightmap baking.
  • Sanitized Mesh Collision: Automated mesh cooking with degenerate triangle removal to prevent physics errors.
  • World Planar UV Mode: Eliminates visible seams across chunks, floor levels, stairs, and junctions.
  • Continuous Ribbon UV Mode: Unwrapped arc-length mapping following wall curvatures smoothly.
  • Interior & Architectural Detailing: Procedural baseboards, crown moldings, structural wall pillars/pilasters, interactive doors, and interior prop-placement solvers.
  • Automated NavMesh Baking: Surface baking with boundary and void hole awareness for both runtime and edit-mode.
  • Full Inspector Suite: Custom tabbed editor with interactive SceneView handles for editing boundaries, exclusion masks, checkpoints, and manual rooms visually.

- GENRES & USE CASES

  • Horror & Thriller: Claustrophobic backrooms, labyrinthine sanitariums, and winding underground sewers.
  • Roguelike & RPG: Dynamic multi-floor crypts, dungeons, and ancient temples with distinct floor themes.
  • Sci-Fi & Cyberpunk: Clean modular facility corridors, research bases, and continuous ribbon tunnels.
  • Casual & Puzzle: Classic labyrinth puzzles, hex challenges, and polar maze games.

- BONUS: FREE SHADERS INCLUDED

To help you achieve high visual fidelity immediately, this package includes custom surface shaders inside:

  • High-quality surface shaders featuring parallax, POM effects, fabric, and stylized architectural surfaces.
  • Out-of-the-box cross-pipeline compatibility across URP, HDRP, and Built-in.
  • Pre-configured materials and demonstration scenes to kickstart your environment styling with zero extra setup.

- COMPATIBILITY & REQUIREMENTS

  • Render Pipelines Supported: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Built-in Render Pipeline.
  • Target Platforms: PC, Console, Mobile, and VR.