Wild Orchard: Tree Bundle | Harvestable Fruit, Nut & Berry Trees


FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference ... Hedgerow Trees ... Textures Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/ ...


by NV3D Studio Ltd


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3 packs, 12 harvestable fruit, nut and berry trees in one bundle. Save $30 vs buying separately. 5 growth stages, 4 seasons, harvest FX and wind shader.

Fruit Trees


Meshes

  • 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
  • Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
  • Props: 22 meshes (24–440 triangles)

Textures

  • Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
  • Bark: 2048x2048
  • Foliage: 4096x4096
  • Fruit: 2048x2048
  • UI icons: 1024x1024

Shaders

  • Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
  • Compatible with URP 17.3+

Prefabs

  • 4 ready-to-use tree prefabs
  • 26 prop prefabs

Scripts

  • FruitTree.cs - core growth and foliage controller
  • TreeDefinition.cs - Define each tree types phases, yield, etc.
  • FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
  • FruitPickup.cs - harvested fruit pickup logic
  • WindBinder.cs - applies wind parameters to foliage materials


Nut Trees


Meshes

  • 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
  • Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
  • Props: 22 meshes (24–440 triangles)

Textures

  • Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
  • Bark: 2048x2048
  • Foliage: 4096x4096
  • Fruit: 2048x2048
  • UI icons: 1024x1024

Shaders

  • Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
  • Compatible with URP 17.3+

Prefabs

  • 4 ready-to-use tree prefabs
  • 26 prop prefabs

Scripts

  • FruitTree.cs - core growth and foliage controller
  • TreeDefinition.cs - Define each tree types phases, yield, etc.
  • FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
  • FruitPickup.cs - harvested fruit pickup logic
  • WindBinder.cs - applies wind parameters to foliage materials


Hedgerow Trees


Meshes

  • 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
  • Trees: 240 meshes (Full grown tree ~ 12,000/7,000/3,500)
  • Props: 22 meshes (24–440 triangles)

Textures

  • Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
  • Bark: 2048x2048
  • Foliage: 4096x4096
  • Fruit: 2048x2048
  • UI icons: 1024x1024

Shaders

  • Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
  • Compatible with URP 17.0+

Prefabs

  • 4 ready-to-use tree prefabs
  • 26 prop prefabs

Scripts

  • FruitTree.cs - core growth and foliage controller
  • TreeDefinition.cs - Define each tree types phases, yield, etc.
  • FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
  • FruitPickup.cs - harvested fruit pickup logic
  • WindBinder.cs - applies wind parameters to foliage materials

Get every Wild Orchard pack in one bundle: Fruit Trees, Nut Trees and Hedgerow Trees. That's 12 hand-crafted, harvestable trees, from cultivated fruit and nut trees to wild berries from the hedgerow, each with a full growth and seasonal system built in and ready to drop straight into your project.


$104.97 bought separately.

Save $30 with the bundle.


How the bundle works: after purchase, claim each pack for free from its own product page. Each pack then appears separately in My Assets.


All three packs share one codebase, so they work together in one project with a single API, one wind system and one demo driver. Mix apple orchards, nut groves and wild hedgerows in the same scene and drive them all from your own day/night cycle, seasonal system, weather simulation or direct player interaction.


Packs Included


Features

  • 12 trees, each with 5 growth stages
  • 4 seasonal foliage states per stage: Bare, Blossom, Fruit or Berry, and Leaf
  • 3 LOD levels for every growth and seasonal variant
  • Smooth dithered cross-fade transitions between seasons and growth stages
  • Ready-to-play FX for growing and harvesting
  • Harvestable pickup models for every fruit, nut and berry, with drop, hover & collect animation
  • UI icons for each harvested item
  • Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
  • Demo driver included, a clean, worked example of driving the trees from your own systems
  • Additional props included: modular fence, crates, and grass

A clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. It's built to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.


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