VBD System


A velocity-based dynamics system for simulating deformable meshes in Unity. VBD System uses a velocity-based dynamics approach for deformable mesh simulation. Key features include:


by StudioCCC


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A velocity-based dynamics system for simulating deformable meshes in Unity.

VBD System uses a velocity-based dynamics approach for deformable mesh simulation.

Key features include:

  • Distance constraints for maintaining mesh structure
  • Bending constraints for controlling deformation
  • Collision detection and response
  • Gravity
  • Per-vertex velocity-based simulation

The system is implemented in C# and is designed to work with standard Unity Mesh components.

VBD System is a velocity-based dynamics system for simulating deformable meshes in Unity.

It provides distance and bending constraints, collision handling, and gravity for deformable mesh simulation.

The package includes a sample scene and documentation to help you get started.

VBD System is currently provided free of charge as an experimental project. Feedback, suggestions, and reports from users are welcome.