Cave Centipende
Idle (x2): Idle, Idle Alert ... Run (x2): Run, Fast Run - root motion and in place ... Roar (x1) ... Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, ...
by Panchenko Lyudmila
Price History +
Package: Cave Centipede.unitypackage (showcase scene included)
Unity Version: 2022.3 LTS or newer
Render Pipelines: Built-in, URP 14+, HDRP 14+ in one package; materials switch automatically
Number of Textures: 28
Texture Dimensions: 4096 (15 creature), 2048 (7: recolor masks, burrow hole), 1024 (6: rock, dust, ground)
Polygon Count: 38,650 tris (creature), 1,002 tris (rock)
Minimum Polygon Count: 6 tris (stone)
Maximum Polygon Count: 38,650 tris
Number of Meshes: 9 FBX: creature (18 parts), rock, swarm bug, 5 stones, burrow hole
Number of Prefabs: 5 (playable creature, display creature, Mecanim creature, rock, swarm bug)
Rigging: Yes, Generic, custom skeleton (115 bones)
Animation Count: 59 (.anim + Animator Controller): 36 animations + 23 in place versions
Animation Type List: Idle 2; Walk 4; Run 2; Turn 3; Roar 1; Attack 8; Roll 4; GetHit 6; Death 4; Burrow 2 (root motion and in place)
UV Mapping: Yes
LOD Information: No LODs
Types of Materials and Texture Maps: PBR, 14 materials; creature recolor shader (Built-in, URP), HDRP/Lit; Base Color, Normal, Mask Map, Color Mask
Effects: rolling dust and stones in 5 sizes, 20 flies circling close around the body and 8 beetles crawling over its surface, rock throw, burrow hole with dirt burst, impact dust
Scripts: 11 runtime C# (controller, animator, effects, swarm, rock throw, display) + 1 editor (pipeline setup); no third-party packages
Demo scene: all 59 clips, 5 skins, all prefabs and effects, captioned in the editor, animated in Play mode
Documentation: Documentation folder - step-by-step instructions (import, pipelines, recolor, controls, effects)
Low-poly game-ready model of the character Cave Centipede.
A giant centipede from deep caves: a long segmented body of armored chitin plates, 26 walking legs, a pair of huge jaws, raptorial forcipules, mouthparts that work while it bites, and tail pincers. It rears up, bites and grasps its prey, slams with the forebody and the tail, curls into a ring and rolls forward at high speed, burrows under the ground and comes out of it, grabs a rock with its jaws and hurls it at the enemy.
Made as a boss or giant creature enemy for dark fantasy, horror, cave and dungeon, sci-fi, RPG, action and survival games.
Ready-made effects: dust and rock crumbs while it rolls, a swarm of flies circling close around its body and small beetles crawling over it, a burrow hole with a dirt burst, dust puffs and impacts when it falls or hits the ground, a throwable rock with crumbs.
A showcase scene with all animations, effects and skins is included.
Animations: 36 (+ 23 in place versions, 59 files)
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Back, Strafe Left, Strafe Right - root motion and in place
Run (x2): Run, Fast Run - root motion and in place
Turn (x3): Turn Left 90, Turn Right 90, Turn 180
Roar (x1)
Attack (x8): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Tail Slam, Rock Throw
Roll (x4): Roll Start, Roll Loop, Roll End, Roll Defend (curls into a ring and rolls)
GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Looping clips have matching first and last frames.
Skins: 5 (4096x4096 PBR textures: Base Color, Normal, Roughness, Metallic, AO)
Materials: 1 character material slot, 5 skin variants
Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, forcipules, tail pincers, 26 legs, rock socket). Not a humanoid skeleton, all animations are made for it.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh)
faces 24,719
verts 19,874
tris 38,650
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend); effect meshes (rock, 5 stones, burrow hole, swarm bug) FBX
Animations: 59 FBX clips, all animations in one FBX, SBORKA.fbx
Textures Main: original 4096 TGA maps for 5 skins (Albedo, Normal, AO, Roughness, Metalness, Gloss, packed Metalness+Roughness and Metalness+Gloss) - for any engine
Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map) and effect textures
Ready-to-use project with the showcase scene (details in the technical information below)