Shopkeeper Simulator Creator – Buy or Sell Complete Template
Shelves that visibly fill and empty, inventory with drag and drop, and stock ordering ... Place, move and sell furniture in the shop ... JSON save system with slots, autosave and checksums
by Queen
Price History +
Build any shopkeeping game, from second-hand shops and collectors' stores to workshops and merchants. Shopkeeper Simulator Creator gives you the systems for trades where prices are not fixed: size up what people bring in, haggle, spot the fakes, and resell at a profit or break items down for parts.
Products, customers, prices, missions and UI styles are data or replaceable prefabs, so you can create a new shop and theme without rewriting the framework. Full C# source is included, along with a playable demo.
BUY AND SELL SECOND-HAND GOODS
- Sellers bring randomly rolled items to your appraisal desk
- Each item has its own condition, quality, authenticity and hidden value
- Buy at the asking price, haggle or decline
- Resale prices follow what you have discovered about the item
- Selling an undeclared fake costs you reputation
NEGOTIATION
- Haggle in both directions, as buyer and as seller
- Counteroffers, patience, concessions and walk-aways
- Limits depend on customer personality, budget and your reputation
APPRAISAL
- Configurable inspection tools with their own accuracy and fees
- Reveal condition, quality, authenticity and hidden value
- Turn each mechanic on or off in the Inspector
CUSTOMER AI
- Modular NavMesh customers that browse, inspect, decide, queue and pay
- Add your own behaviours and set the order of a visit
- 7 personalities and customer archetypes, all ScriptableObjects
- 4 Humanoid characters with idle, walk, run, carry, pick-up and talking animations
SHOP AND ECONOMY
- Shelves that visibly fill and empty, inventory with drag and drop, and stock ordering
- Pricing, market price drift, rent, salaries, loans and daily reports
- Reputation, shop levels, upgrades and expansions
- Place, move and sell furniture in the shop
- Production machines to craft goods and salvage items for parts
- Missions, unlocks and guided first-session goals
READY TO USE
- 48 3D models with PBR materials, including 16 products
- 18 animated TextMeshPro UI screens, separated from gameplay logic
- 30 sound effects, ambience and music tracks
- Items held in front of the first-person camera, in the demo player
- 3D main menu and a playable demo shop
- JSON save system with slots, autosave and checksums
- Audio settings, quality settings and fullscreen
WELL-DOCUMENTED
- Modular architecture with services and events
- One-document PDF manual with a Change Guide and 18 step-by-step tutorials
- API reference, project validator and automated tests
REQUIREMENTS
- Universal Render Pipeline (URP)
- Unity Input System and AI Navigation packages, for the demo and editor tools
- TextMeshPro Essential Resources
- The demo has no in-game key rebinding screen. Keys are set in the demo controller script