Vertex Color Editor
Included URP Lit and HDRP Lit Shader Graph materials. ... Documentation ... Key Features ... Advanced Selection Tools — Box Selection, Select Connected, Select by Angle, Grow/Shrink ...
by MayStudio
Price History +
Compatibility
- Developed and tested with Unity 2022.3.62f3.
- Supports Built-in Render Pipeline, URP, and HDRP.
- URP and HDRP Shader Graph materials tested with package version 14.0.12.
- Editor extension; painting and editing are performed inside the Unity Editor.
Painting
- Vertex color editing using Mesh.colors32.
- Vertex and Face selection modes.
- Smooth Color and Flat Color painting.
- Brush with adjustable Radius, Strength, Falloff, and Spacing.
- Brush radius shortcuts: [ and ].
- Color Palette with reusable swatches.
Selection
- Click and Box Selection.
- Select Connected and Select by Angle.
- Grow and Shrink Selection.
- Through and Visible Only selection options.
Mesh Support
- MeshRenderer and SkinnedMeshRenderer.
- Bind Pose and Current Pose editing.
- Save Mesh as a separate asset.
- Undo/Redo support.
Rendering
- Scene View Color Preview for Built-in, URP, and HDRP.
- Included URP Lit and HDRP Lit Shader Graph materials.
- Game View vertex color rendering requires a compatible material or shader.
- No ready-made Built-in Game View vertex color material is included.
Documentation
- English and Russian user guides included.
- No demo models or demo scenes included.
Vertex Color Editor is a Unity Editor tool for painting and editing vertex colors directly on 3D models without switching to external modeling software.
Designed for artists, game developers, and creators of stylized or low-poly assets, it provides precise vertex and face selection, interactive brush painting, color palettes, and tools for editing both static and skinned meshes.
Key Features
- Vertex & Face Selection — Select individual vertices or polygons for precise color editing.
- Brush Painting — Paint directly in the Scene View with adjustable radius, strength, falloff, and spacing.
- Smooth & Flat Colors — Create smooth color transitions or sharp polygon-based color regions.
- Advanced Selection Tools — Box Selection, Select Connected, Select by Angle, Grow/Shrink Selection, and visibility controls.
- Color Palettes — Save and reuse colors for consistent results.
- Skinned Mesh Support — Work with rigged characters in Bind Pose or Current Pose.
- Color Preview — Preview vertex colors while editing in the Unity Scene View.
- Mesh Saving — Save edited meshes as reusable assets.
- Undo & Redo — Easily correct painting and selection operations.
Render Pipeline Support
Compatible with Unity Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
The package includes ready-to-use vertex color Shader Graph materials for URP and HDRP.
Who Is It For?
Vertex Color Editor is particularly useful for low-poly and stylized characters, props, environments, and other 3D assets that use vertex colors.
Please Note: The 3D characters, weapons, and environment assets shown in screenshots and promotional videos are for demonstration purposes only and are not included in this package.