Sword Slash VFX — 65 Mesh Effects
Magic: Hologram, Glitch, Gravity, Ferrofluid, Echo, Ink, Negative, Swarm, Resonance, ... Charged release — hold to charge (the blade glows brighter), release to throw a ... 65 wave prefabs.
by Livi3d
Price History +
• Render pipelines: URP and Built-in (HDRP is not supported).
• Unity 2022.3 LTS and Unity 6.
• URP: run Tools > Sword Slash VFX > Setup URP once (turns on the Depth and Opaque Texture).
• Built-in: works out of the box; one menu item converts the demo models to Standard.
• Bloom recommended; a post-processing profile is included.
Content:
• 65 mesh effects, 65 slash waves, 65 ground slams
• 13 slashes, 13 hits, 13 waves, 13 specials, 9 ground effects
• 7 weapons, 3 projectiles — 266 prefabs in total
• 8 presets
• 47 custom shaders
• 38 sounds (CC0)
• 3 demo scenes
• Full C# source in the SwordSlashVFX namespace; Runtime, Editor and Timeline assembly definitions (the Timeline part compiles only when the Timeline package is installed).
• Documentation: SwordSlashVFX/Documentation (PDF and Markdown).
• Third-party: sounds are CC0 (freesound.org), demo environment textures are CC0 (Poly Haven); listed in the documentation.
• The character and village in the video and screenshots are not included; they show the effects in a game setting.
WATCH THE VIDEO
The video shows the effects in real gameplay: a swordsman fighting in a Viking village at night, every effect reacting live to his swings, strikes, charged attacks and ground slams. You see how the effects spread over the blade, leave trails and sparks in motion, light up the scene, mark the ground, set training dummies on fire, freeze them or poison them — exactly as they behave in your game.
Note: the character, his animations and the Viking village are only used for the demonstration and are not included. The package contains the effects, weapons, demo scenes and all scripts.
Turn any sword, axe, staff or character into a burning, freezing, bleeding or crackling weapon — in one click.
HIGHLIGHTS
• 65 realistic mesh effects — fire, ice, lightning, blood, void, gold, glass, nature and more.
• Reacts to every swing — no animation events needed. Trail, flare and flying particles come from the motion itself.
• Every strike lands: sparks, flash, hit sound and a decal that lies only on real surfaces.
• Sound included: 38 CC0 recordings — a loop for every effect, a whoosh on every swing, a hit on every strike.
• Recolour anything: Hue & Brightness on every effect, live in Play mode. 8 presets included.
• 65 charged flying waves + 65 ground slams — one of each per effect.
• Status effects: what the blade hits catches the effect where the blow landed.
• Deaths, auras and projectiles in the style of any effect.
• Realistic liquids: blood, poison, water and lava drip, splash and leave puddles.
• URP & Built-in, Unity 2022.3 LTS and Unity 6. Mesh and skinned meshes. Full C# source.
Every effect in Sword Slash VFX is alive. It spreads over the model when it switches on, flares up when the blade swings, throws sparks and drops off the slash, leaves a mark where it strikes, sets the struck object alight — and when it switches off, it recedes the way it came.
65 MESH EFFECTS
• Elements: Fire, Forge, Magma, Ash, Whips, Energy, Lightning, Ice, Ice 2, Frost, Water, Tide, Poison, Blood, Void, Shadow, Ghost, Holy, Arcane
• Materials: Shatter, Glass, Stone, Gold, Rust, Molten Gold, Mercury, Kintsugi, Stained Glass
• Magic: Hologram, Glitch, Gravity, Ferrofluid, Echo, Ink, Negative, Swarm, Resonance, Stars, Aurora, Talisman, Sun, Smoke Dragon, Portal, Shade, Orbs, Arcflare, Kitsune, Nebula, Kaleidoscope
• Living: Nature, Lava Lamp, Soap, Mushroom, Blossom, Web, Puppet, Butterflies, Jellyfish, Koi, Holi
• Extra: Cosmic, Prism, Wind, Sakura, Shield
EVERY EFFECT REACTS
• Onset & outro — the effect spreads over the model from the hilt or the point of contact, and recedes the same way.
• Swing reactions — a ribbon trail, particles flung off the blade, a flare of light and a louder whoosh. Swings are detected from the motion itself: no animation events needed.
• Strikes — sparks, a flash, a hit sound and a decal that lies only on real surfaces: it is cut at plank edges and never hangs in the air.
• Charged release — hold to charge (the blade glows brighter), release to throw a flying slash wave in the effect's colours. 65 wave prefabs.
• Ground slam — a shock ring, a scorch and particles along the floor. 65 slam prefabs.
• Status effects — what the blade hits catches a patch of the effect where the blow landed: a crate burns, a barrel freezes, an enemy is poisoned.
REALISTIC LIQUIDS
Blood, poison, water, lava and molten gold drip for real: drops gather on the low edges, swell, fall, splash and leave puddles that spread and dry. A swing flings a spray of drops; a strike throws a directed splash and a fine mist.
BEYOND THE BLADE
• Deaths in the style of the effect — an enemy burns to ash, shatters into ice or sinks into the void, in one line of code.
• Auras — a whole character wears an effect: fire aura, ice shield, poison, holy light. Strength, glow and timed buffs.
• Projectiles — arrow, throwing knife and magic orb, each wearing any of the 65 effects. They strike, pass the effect on, and stick or burst.
• Layers — combine effects, e.g. Fire + Lightning.
• Smooth transitions between effects; hot and cold meeting puff steam.
MAKE IT YOURS
• Colour control — Hue and Brightness on every effect, live in Play mode. One fire becomes blue flame, green venom or purple void.
• Presets — save a tuned effect as an asset and apply it with one line. 8 included: Blue Flame, Storm Blade, Inferno, Void Reaper and more.
• Onset speed, charge time, status strength — all on one component.
SOUND INCLUDED
38 sounds: a looping bed for every effect (crackling fire, humming energy, dripping blood…), a whoosh on every swing and a hit on every strike, all spatial and volume-scaled with the swing. CC0 recordings.
EASY TO USE
• Effect Browser — select your sword, click a thumbnail, done.
• One component, SSV_SwordFX: Play, Stop, SetEffect, Impact, Charge, Release, Slam.
• Animation Events (FxStrike, FxCharge, FxRelease, FxSlam…) and a Timeline track for cutscenes and trailers.
• Works on Mesh and Skinned Mesh Renderers — weapons, props, whole characters. Scales itself to the model (dagger or giant) and handles models imported in centimetres.
• Welcome window with one-click setup, demo scenes and documentation.
PERFORMANCE
• Quality levels High / Medium / Low, Auto picks Low on mobile.
• Each effect is a few particle systems and a single shell draw call.
ALSO INCLUDED
• 13 slashes, 13 hits, 13 waves, 13 special effects and 9 ground effects.
• 7 demo weapons (two swords, axe, dagger, spear, staff, shield) and 3 projectiles.
• 3 demo scenes: Showcase (every effect on swords, an orb and a swordsman, free-fly camera), Mesh Effects (all 65 with a category panel), Slashes (pick an element: its slash, hit and wave side by side, plus 13 special moves).
Full C# source code.