AbilityForge 3D – First-Person Abilities & Throwable Weapons


Features ... Freeze, then smash to Shatter. ... Combos. ... Activation: press, hold, aim, or hold to charge, with an aim preview. Runes: pickups that upgrade abilities while you play.


by RageRun Games


Price History +

First-person ability system with 40+ ready abilities, throwable axes, shields and hammers, combos, runes and AI casters, plus a no-code Ability Creator for your own abilities, models and VFX.

Features

  • First-person ability caster with procedural hands: wind-up, cast, recoil and grip points
  • 20+ mechanics: projectiles, beams, streams, channels, area, placed, falling, movement and deployables
  • 20+ effects: damage, burn, chill, wet, stun, blind, reveal, knockback, launch, lifesteal, crits, execute, explode on kill, zones
  • Elemental reactions: Electrocute, Shatter, Steam and more
  • Throwable weapon system: flight shapes, sticking, ricochet, chains, homing and recall (18 presets)
  • Press, hold, aim and charge activation; cooldowns, charges and ultimates
  • Combos, runes, loadouts (up to 7), weapon rack and pickups
  • Ability Creator window: mechanics, effects, Visuals, Loadouts and Throwables tabs; live summary; icon generator
  • Custom models and VFX per ability, with pooled effects
  • Ability Gallery test scene and in-game Tab menu
  • Setup Window with project checks, one-click fixes and “add to my scene” buttons
  • Enemies: Dummy, Brute, Sentinel and AI casters; aggro and decoys
  • Hit-stop, kill cam, screen shake, damage numbers, photo mode, procedural audio
  • Two demo scenes; full C# source with assembly definitions

Supported platforms

  • Windows, macOS and Linux standalone
  • Keyboard and mouse, and gamepad. No touch controls.

Supported OS

  • Editor: Windows, macOS and Linux (Unity 6)

Link to documentation

  • The PDFs are in the package’s Documentation folder.

Throw the axe. Call it back. Catch it mid-air.


AbilityForge 3D is a complete first-person ability system built around your character's hands. Every ability has a wind-up, a cast and a recoil. Fireballs leave the palm, shields bounce off walls and come back, and meteors land where you aim. Hit-stop, screen shake, sound and effects are tuned and ready.


40+ abilities, ready to play, in 7 loadouts: Rune Warrior, Elementalist, Agent, Tidecaller, Arcanist, Engineer and Champion.

  • Fire Stream, Water Whip, Chain Lightning, Arc Beam, Air Blast, Updraft
  • Earth Pillar, Glacier, Ground Slam, Meteor Strike, Pillar Wave
  • Black Hole, Time Bubble, Shield Dome, Barrier Wall, Blink
  • Dash, Grapple, Smoke Orb, Flashbang, Recon Dart
  • Sentry Turret, Storm Totem and decoys that draw enemy aggro

Throwable weapons inspired by real-world and mythical gear. Each has its own rules for how it flies, hits and returns:

  • a rune axe that sticks in walls and flies back to your hand;
  • a ricochet shield that bounces between enemies;
  • a storm hammer, a boomerang and a sun chakram;
  • kunai, a kunai on a chain, chain blades and a meteor hammer;
  • javelins, sawblades, card fans and seeker stars.

Elemental reactions. Soak enemies with water, then hit them with lightning to Electrocute. Freeze, then smash to Shatter. Fire on frost makes Steam.


Combos. Cast one ability right after another for a named bonus such as "Sky Crash!", with extra power, hit-stop and a callout.


Build your own abilities without code. The Ability Creator is one window for everything:

  • Mechanics and effects: pick a mechanic and stack effects such as burn, chill, stun, knockback, lifesteal, critical hits and execute. A live summary says in plain words what the ability will do.
  • Activation: press, hold, aim, or hold to charge, with an aim preview.
  • Runes: pickups that upgrade abilities while you play.
  • Loadouts: loadouts with generated icons.
  • Throwables: 18 throwable presets, tuned with sliders.

Use your own art. The Visuals tab lets every ability use your own models (held, flying, placed, falling) and your own particle prefabs (cast, trail, impact, channel and more). A 3D preview shows the model in a stand-in hand, Snap grip lines it up in one click, and placed models stretch to fit walls and pillars.


Try every ability in one click. The Ability Gallery scene is a test range with dummies at set distances, a group for area abilities, ricochet walls and live enemies. Press Tab for a clickable list of every ability in your project, including your own. No cooldowns and god mode are one toggle away.


Enemies and AI included. Training dummies, a Brute that charges in, a Sentinel that keeps its distance, and AI casters that use the same ability assets as the player. A slow-motion kill cam plays when you clear the last enemy nearby.


One Setup Window. It checks your project and fixes problems in one click. It also builds the demo and gallery scenes, and adds a ready player (camera, hands, HUD, audio), enemies, weapon pickups or the Ability Gallery to your own scene.


Nothing extra to import. Models, materials, effects and sounds are generated procedurally, and every sound has a slot for your own clip.


For programmers:

  • ScriptableObject abilities, with mechanics and effects as serialized classes you can extend;
  • events for casts, hits, kills and combos;
  • scripted input for attract modes and tests;
  • a damage filter, an aggro system and pooled VFX.

Works with Unity 6 on URP and the Built-in Render Pipeline, with the Input System package or the old Input Manager. Includes a Quick Start and an 18-page Documentation PDF.


Questions or requests: ragerungames@gmail.com

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