EpicToon VFX – 199 Cartoon Effects
Every layer of an effect samples the same 4-step palette ramp, so each effect reads as ... Light and simple. ... Key features ... 21 color palettes; every effect uses one palette end to end
by Volthera Studio
Price History +
- Render pipeline: URP 17.0 or newer only. Built-in and HDRP are not supported.
- Unity: 6000.0 or newer (tested on 6000.0.75f1).
- Contents: 199 prefabs, 750 materials, 80 textures (8–512 px; shapes BC7/ASTC compressed, palette ramps uncompressed), 10 meshes, 1 shader, 1 demo scene, 2 runtime scripts + 2 demo scripts.
- Effects: Shuriken ParticleSystem. 85 loop, 114 are one-shot (0.2–2.8 s).
- Performance: on average 33 live particles and at most 21 drawing layers per effect (Chain Lightning); heaviest is the Snow loop (~440 particles).
- Post-processing: optional; screenshots and demo use a light Bloom (profile included).
- Documentation: Documentation/EpicToonVFX_Documentation.pdf and Readme.txt.
EpicToon VFX is a library of 199 ready-to-use cartoon effects for the Universal Render Pipeline, drawn in one consistent toon style: hard color bands, dissolve-style erosion instead of soft fades, toon-lit explosion blobs and faceted crystal and rock meshes.
117 effect types in 5 categories
- Combat (58): slashes (arc, cross, spin, thrust, upper, combo, ground), claws, hits (punch, critical, blunt, magic, blood), parry, dodge, dash, muzzle flash, bullet impacts, weapon enchant and trail, ground slam, shockwave, whirlwind, counter, execute, taunt
- Spell (69): projectiles and impacts, big / small / nuke / ice / electric explosions, meteor, tornado, ice and earth spikes, thunder strike, black hole, laser, holy beam, summon circle, nova, fire wall, poison cloud, healing / frost / lava areas, water wave, chain lightning, shield bubble, barrier, charge-up, cast, teleport, portal, whirlpool
- Status (26): stun stars, dizzy, sleep, burn, freeze, poison, bleed, confuse, charm, rage, speed up, power up, defense up, slow, curse, regen, vanish, buff / debuff
- Gameplay (28): level up, coin / gem / heart pickups, loot beam, chest open, spawn poof, death soul, revive, quest marker, save point, waypoint, click marker, confetti, fireworks, collect
- Environment (18): campfire, torch, candle, smoke column, rain, snow, storm, fog, leaves, fireflies, sparkles, splash, waterfall, dust motes
21 color palettes. Every layer of an effect samples the same 4-step palette ramp, so each effect reads as one shape. Recolor by swapping a material for its twin in another palette folder.
Light and simple. Plain Shuriken prefabs with a small EpicToonVFX component (Play / Stop / IsAlive / auto-destroy). On average 33 live particles per effect, one shader, no lights, no shadows.
Demo scene included with an effect browser: categories, replay, speed control, a stand-in character, projectiles that fly to a target and weapon trails on an orbiting blade.
Key features
- 199 cartoon effect prefabs, 117 effect types, 5 categories
- 21 color palettes; every effect uses one palette end to end
- Toon look: stepped color bands, dissolve erosion, toon-lit explosion blobs, faceted meshes
- One URP shader (SRP Batcher compatible) with keyword features: gradient map, dissolve, fresnel, flow fire, toon-lit
- Lightweight: ~33 live particles on average, no lights, no shadows
- EpicToonVFX helper: Play, Stop, IsAlive, simulation speed, auto-destroy for one-shots
- Optional EpicToonProjectileMover that flies a projectile and spawns its impact
- Hierarchy scaling: resize any effect by scaling its transform
- Demo scene with an effect browser
- PDF documentation