Medieval Tavern – Stylized Interior Pack


Press Play and walk through it in first person. Modular building kit ... Furniture, lights and dressing ... Ready to use ... A first-person walker script is included for the demo scenes.


by npcslayer0928


Price History +

225 stylized prefabs for medieval and fantasy taverns: a grand hall with gallery, a modular timber-frame kit, furniture, lights, food, decor and props on two texture atlases.
  • 225 prefabs: architecture 48, furniture 49, lighting 14, kitchen and food 47, decor 36, props 31
  • FBX models; most props under 2,000 triangles, detailed hero pieces up to about 33,000
  • Real-world scale: walls 2 m wide and 3 m tall, floor tiles 2 x 2 m; clean pivots
  • Textures: 2048 x 2048 PNG atlas plus a birch recolour
  • Materials: M_Tavern_Atlas, M_Tavern_Atlas_Birch, M_Tavern_Glow (emissive flames and lamp glass)
  • Colliders: mesh colliders on architecture, box colliders on furniture and props
  • Lit light sources carry a warm Point Light; each has an unlit twin
  • 3 scenes: Demo_Grand_Tavern, Demo_Tavern, Overview_All_Assets
  • Script: TavernFirstPerson (first-person walker for the demo scenes); works with the Input System and the old Input Manager
  • Render pipelines: URP (default) and Built-in (import RenderPipelines/MedievalTavern_BuiltIn_Materials.unitypackage)
  • No LODs, no rigs or animations
  • Tested in Unity 6000.6.5f1 in fresh URP and Built-in projects
  • Documentation: Documentation/MedievalTavern_Documentation.pdf and README.txt

Build medieval and fantasy taverns, inns, kitchens and living quarters. 225 stylized prefabs share three materials and a 2048 texture atlas, so whole rooms render with a handful of materials and swap their colours with one texture.

Grand Hall
A ready 12 x 18 m tavern hall with a 4 m gallery, stairs, a carved bar and a hearth under a 10.92 m roof, plus the hall, kitchen and inn room of the first version. Press Play and walk through it in first person.

Modular building kit
48 architecture pieces on a 2 m grid: timber-frame walls with plaster, brick, door, window and arched-window variants, upper-storey and half walls, posts, plank and flagstone floors, gallery decks, stairs and landing, roof pieces, beams, columns, chimney and fireplaces.

Furniture, lights and dressing
49 furniture pieces (beds, sofas, wing chairs, tables, benches, wardrobes, cupboards, a bar counter set, stove, bread oven, bathtub), 14 lights (candles, candelabras, lanterns, sconce, wagon-wheel chandelier), 47 kitchen and food props, 36 decor pieces (rugs, framed paintings, curtains, trophies, plants, clock, globe) and 31 props (crates, barrels, sacks, chests, books, coins).

Ready to use
Mesh colliders on architecture (marked Static), box colliders on furniture and props. Candles, lanterns, chandeliers, fireplaces and stoves carry a warm Point Light, and each has an unlit twin. A first-person walker script is included for the demo scenes.

Restyle in one step
A birch-wood material is included: assign it to recolour the whole kit, or recolour the atlas in any image editor.

Render pipelines
URP by default; Built-in through a small material add-on included in the package.

Limitations
No LODs, no rigs or animations. Some detailed pieces (carved bar, stairs, hearth) reach about 33,000 triangles. Fonts shown in the screenshots are not included.