Anime Japanese Shopping Street
... Bakery ... Electronics & household store ... Buttons & linings shop Pharmacy Clinic Hair salon Balloon shop ️ Bedding store Traditional tools Rice-cracker shop
by Neko Legends
Price History +
📋 Requirements
• 🧰 Unity 6 (6000.3 or newer)
• 🎨 Universal Render Pipeline (URP 17)
🏢 Content
• 28 unique, furnished buildings
• 220 prefabs: 28 static buildings + 28 destructible variants + 162 furnishing prefabs + foliage
• Street kit: road pieces, curbs, drains, lamps, utility poles & cables, traffic mirror, vending machine, bicycle, pocket park and background houses
• Demo scene: AnimeStreet.unity (day & night)
📐 Geometry & Materials
• 10k–150k triangles per building (most 15k–35k)
• 18–32 materials per building
• Real-world metre scale
• PNG textures
• Shop lettering exported as mesh geometry (no fonts required)
🧩 Included Tools
• Anime Cel Environment shader with editable day/night style profiles
• NekoBuildingPhysics (destruction)
• NekoSlice (structural cuts)
• NekoCull (culling, batching, shadow budgets)
• NekoStreet (demo controls, lighting workbench, street builders)
🛠️ Source
• Blender source (.blend) and generator scripts for every building
✍️ Art
• All shop names, signs, emblems and packaging are original artwork
🎮 Demo Controls
• WASD / Q E: fly
• Right mouse: look
• Shift: fast
• N: day / night
• L: lighting panel
• F / left-click: cannonball
• H: hide help
📖 Documentation
• PDF guide included: Neko Legends - Anime Japanese Shopping Street.pdf
🏪 28 UNIQUE BUILDINGS, ALL FURNISHED
Each shop has its own identity, original signage and a complete interior.
🍖 Butcher & croquette shop
🍣 Corner sushi bar
🍤 Tempura restaurant
🍜 Ramen bar with L-counter & booths
📚 Two bookstores (one with 1,150+ books)
🥐 Bakery
☕ Café & udon shop
🥟 Chinese diner
📷 Camera shop
📻 Electronics & household store
✂️ Tailor
🧵 Buttons & linings shop
💊 Pharmacy
🏥 Clinic
💇 Hair salon
🎈 Balloon shop
🛏️ Bedding store
🔨 Traditional tools
🍘 Rice-cracker shop
🎴 Washi paper shop
🎐 Sundries store
🐟 Harbor pantry
📦 Trading company with forklift
…and more!
🪟 Windows are real openings, so interiors show through the glass from the street and glow at night.
🪜 Counters, shelving, stock, kitchens, stairs and an upstairs living or work floor in every shop.
🌗 DAY & NIGHT IN ONE SCENE
☀️ Warm painted afternoon ↔ 🌙 indigo lantern-lit evening. Press N to switch!
💡 Shop interiors, street lamps and vending machines light up, with soft bloom on the signs.
🎨 Both looks are editable style profiles (light colors, shadow palette, fog, emission, post-processing).
🧠 SMART CULLING BUILT IN: NEKOCULL
⚡ Up to ~5× fewer triangles in first-person views: about 1.2M down to about 240K right next to the buildings (3.2M down to 1.1M across the main street).
🏙️ 28 fully furnished shops, playable at street level in first person.
🔍 Hidden building groups are skipped early, nearby shadows get a budget, and intact walls are drawn as batched structures.
🎛️ Works with GPU Resident Drawer and GPU occlusion culling.
📊 Measured in Unity Editor Play Mode on an RTX 3090. Results vary by hardware.
🧩 MODULAR & REUSABLE
✅ A static, script-free prefab for every building. Drop it into any scene.
🪑 162 reusable furnishing prefabs (shelves, counters, displays, kitchen sets and more).
📐 Real-world metre scale, clean pivots and named parts.
🔤 Lettering is real mesh geometry, so no fonts are needed.
💥 DESTRUCTION INCLUDED
🏚️ Every building also ships as a destructible prefab: walls break apart with physics and furniture and stock come loose.
🚪 Sliding entrance doors that open and close.
💣 Try it in the demo: fire a cannonball with F or left-click!
🛣️ READY-TO-PLAY DEMO STREET
🗺️ All 28 shops along a main street, a T-junction and two back streets.
🚦 Roads, curbs, drains, street lamps, utility poles & cables, a traffic mirror, a vending machine 🥤 and bicycles 🚲.
🌳 A pocket park 🛝, trees, planters and a layered hillside of background houses 🏘️.
🎮 Fly with WASD, look with the right mouse button and press N for night.
🎬 YOUR LAYOUT + AI'S COZY DETAIL = CONSISTENT AI FILMS
🧱 Use the street as your base model and layout: frame any shot in Unity, day or night, inside or out.
🖌️ Run the render through an AI image model to paint in max cozy detail. Every building, sign and street stays exactly where it is.
🎥 Animate the enhanced frame with image-to-video or reference-to-video AI. Because the 3D set never changes, every shot stays consistent.
🎞️ Watch our short film "One Street, Three Stories", made with AI using this asset as source material. (AI characters, detail and video are not included.)
⚡ PERFORMANCE-MINDED
🚀 GPU Resident Drawer, GPU occlusion culling and NekoCull, with batched intact structures and light/shadow budgets for the night scene.
🎁 EVERYTHING IN THE BOX
Anime Cel Environment shader, NekoBuildingPhysics, NekoSlice, NekoCull and the street tools are all included. No other packages needed.
📖 A full PDF guide is included in the package.
💬 Questions or requests? support@nekolegends.com
We'd love to see what you build! 🐾