Fantasy Cloaks and Capes Pack
Skeleton: UE5 mannequin, 88 bones ... verts 27,339 tris 49,676 per cloak: from 437 to 5,703 tris ... Showcase scenes and project contents are listed in the technical information below.
by DremornBB
Price History +
Every cloak is skinned to the standard UE5 mannequin skeleton with cloth physics already set up (Chaos Cloth in Unreal, Unity Cloth in Unity): the shoulders and hood stay fixed, the hem hangs and swings freely and collides with the body. Plays any mannequin / humanoid animation.
For medieval, fantasy, RPG and souls-like games: heroes, knights, mages, rogues, NPC outfits and character customization.
Also supplied: FBX, Maya (.mb), Blender (.blend) source files and texture maps.
Cloaks: 16
Types: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles
Skins: 60 (1 to 7 per cloak)
Materials: 60 (one per skin); PBR 2048x2048
Skeleton: UE5 mannequin, 88 bones
Rigged: Yes | Cloth physics: Yes | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 16 cloaks)
faces 28,925
verts 27,339
tris 49,676
per cloak: from 437 to 5,703 tris
Engine-ready textures: Unity Mask Map, Albedo-Opacity, OpenGL normal
Showcase scenes and project contents are listed in the technical information below.