Queen Elizabeth Islands Ice Caps & Plateaus Real-World Terrains 264 km²
A meltwater lake - Shore Water with soft shorelines on Glacier Confluence ✦ ICE AND ROCK ... ✦ SPEED Native 3840 x 2160 on an RTX 3090 - HDRP 108-149 FPS ... ✦ COMPATIBILITY
by Matei Ioan Alexandru
Price History +
- Data - 40 heightmaps, 16-bit PNG, 8129 x 8129 px at 2 m per pixel - 264 km² per map
- Relief range - 855 m to 1,500 m
- Terrain layout - 2 x 2 terrains of 4097 samples, the original pixels, edge strip removed with holes
- Vertical step - 26.1 to 45.8 mm per height level
- Scenes - Glacier Confluence, Outlet Glacier, Ice Cap Nunataks x Built-in / URP / HDRP; 3 prefabs
- Layers - 8 Ice Caps and Plateaus layers + shared layers, 4096 px albedo with smoothness, normal and mask maps
- Ice - firn line, bare ice and moraine bands painted from the data
- Water - Shore Water lake surface coloured by depth (Glacier Confluence)
- Shaders - hex-tile anti-tiling, side projection on cliffs, dolomite beds, plane-mapped detail relief
- Included tools - Terrain Builder, Project Setup, Shore Water Setup, Arctic Ground Textures, PDF guide
- Engine - Unity 2022.3 and above
▶ The ice caps on video, in 4K: https://youtu.be/XNg0Y3Ahmmk
Ice caps, plateaus and outlet glaciers of the Queen Elizabeth Islands - 40 real-world maps for Unity
Smooth upland domes, plateau margins broken by deep valleys, nunataks standing out of the ice, and outlet glaciers that join and flow down to the lowlands. Made from LiDAR elevation data at 2 m per pixel; each of the 40 maps covers 16.26 x 16.26 km (264 km²) and 855 m to 1,500 m of relief.
✦ CONTENTS
- 40 heightmaps of ice-cap country - 16-bit PNG, 8129 x 8129 px, size and height range in the file name
- Terrains at true scale - 2 x 2 Unity terrains of 4097 samples per map from the original pixels, lowest point at Y = 0
- Three demo levels - Glacier Confluence, Outlet Glacier and Ice Cap Nunataks in Built-in, URP and HDRP
- Glacier ice on the terrain - firn above the firn line, bare ice below, painted where the data shows ice
- A meltwater lake - Shore Water with soft shorelines on Glacier Confluence
✦ ICE AND ROCK
- Eight 4K layers - plateau gravel, tundra crust, meltwater silt, dark talus, bedded dolomite, moraine, firn and glacier ice
- Moraine on the valley glaciers - bands of debris follow the rough ice; the smooth ice caps stay clean
- Dolomite plateau edges - soft bands of bedded rock on the cliffs, dark talus at their feet
- Anti-tiling shaders - three texture scales and four scales of variation keep the wide ice and gravel plains free of patterns
✦ SPEED
- Native 3840 x 2160 on an RTX 3090 - HDRP 108-149 FPS · URP 111-180 FPS · Built-in 107-399 FPS, no upscaling
✦ COMPATIBILITY
Unity 2022.3 and above; Built-in, URP and HDRP. One click in Project Setup switches on the terrain holes the builder uses. In Built-in the demo levels run without post-processing and look plainer.
✦ WHERE IT FITS
Polar survival and expedition games, glacier flights, open-world ice fields, cinematic establishing shots and glaciology visuals.
✦ THE SERIES
- Fjords & Coasts - the coast the glaciers reach - https://assetstore.unity.com/packages/slug/427610
- Mountains & Ridges - the ranges between the ice caps - https://assetstore.unity.com/packages/slug/427612
- Polar Desert Lowlands - the dry country beyond the ice - https://assetstore.unity.com/packages/slug/427616
The 40 maps do not repeat ground from any other pack of this seller.