Laser Beam-Advanced vfx


Any platform supported by URP. Tested in the Unity Editor on macOS. For mobile, see Performance. ... Black-hole impact — void sphere, crater, energy splash, radial spikes, flames, ...


by Game HUB


Price History +

Laser Beam is a ready-to-use energy laser effect for URP. A cannon charges up, fires a thick, swirling plasma beam.

Unity version

Unity 6000.3 or newer (developed and tested on 6000.3.17f1)

Render pipeline

URP 17.3+ — Universal Render Pipeline only

Built-in Render Pipeline

Not supported (materials will appear pink)

HDRP

Not supported

Shader Graph

Included with URP — no extra install

VFX Graph

Not required

Input

Input System package (com.unity.inputsystem); Active Input Handling = Input System or Both

UI (demo only)

uGUI (com.unity.ugui)

Platforms

Any platform supported by URP. Tested in the Unity Editor on macOS. For mobile, see Performance.

Scripting

C#, namespace VolumetricLaserSG, own assembly definitions.


Recommended URP settings: HDR enabled, Post Processing enabled on the camera, a Volume with Bloom, and Opaque Texture enabled.

Everything is built with Shader Graph and standard Shuriken particle systems, so it is easy to read, edit and recolour, and it runs anywhere URP runs — no VFX Graph or compute shaders needed.


Complete laser sequence — Charge → Fire → Stop with smooth beam ramp-in / fade-out.

Volumetric beam — layered tube beam with flowing strands, twist, wobble and muzzle/end flares.

Black-hole impact — void sphere, crater, energy splash, radial spikes, flames, shards, shockwave rings and disc, electric arcs and heat distortion.

Physical debris — sparks and stones collide, bounce on the ground and fade out.

Burn footprints — scorch marks are left along the beam's path, glow hot, then cool to black and fade.

Aim and follow — the beam raycasts every frame; the impact sticks to any collider and turns to face each surface.

5 ready-made prefabs — Arcane, Fire, Electric Blue, Toxic Green, Solar Gold; each one is a complete effect.

13 Shader Graphs with clearly named, exposed properties for colour, speed, intensity and shape.

Showcase demo — keys 1–5 show and fire each effect; keyboard-controlled cannon, on-screen buttons, trailer-style cinematic camera and camera shake.

Script API + UnityEvents — Charge(), Shoot(), Stop(), AimAtWorldPoint(), onFire / onStop events.

One-click setup — GameObject → Effects → Volumetric Laser.