Abandoned Suburban House, Modular Game-Ready Horror Environment (PORCH LIGHT)


By morning the house was empty and the basement door was bricked up from the inside. ... Demo scene. ... Upper half storey: bedroom, box room, sewing room under a collapsed ceiling, stair hall ...


by SoulDesignStudio


Price History +

A semi-realistic, stylized abandoned suburban house for URP: 120 modular pieces on a 1 m grid, a baked split-level demo house with basement and yard, three colour palettes, LODs and colliders.

- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space

- 120 modular prefabs per palette, 3 palettes (Harvest, Pastel, Grey), plus the demo-level pieces

- 30 furniture pieces, 26 props, 24 walls, 15 exterior pieces, 7 doors, 6 floors, 5 ceilings, 5 light fixtures, 2 stairs

- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset

- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m, half storeys 1.8 m apart

- Polygon count: 239,660 triangles at LOD0 and 113,016 at LOD1 in the 120 kit assets; median 1,364 per asset (LOD0), range 12 - 11,504

- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open

- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 2048 / 1024 / 512 px

- UV mapped; no rigging, no animation

- Door leaves, the bifold closet door, the sectional garage door, the fence gate, the shed door, the medicine cabinet, wardrobe doors, the fuse box door and the key on its hook are separate children, ready to animate

Semi-realistic, stylized, mid-poly and game-ready. 120 modular assets and a complete demo level: split-level house on 4 floors (living room, kitchen, den, garage, bedroom, sewing room, basement), back yard and street, 3 colour palettes (Harvest, Pastel, Grey), 5 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.

A split-level house built in 1972 at the end of a cul-de-sac. One November evening in 1987 the porch light was left on, with dinner on the stove and the car in the garage. By morning the house was empty and the basement door was bricked up from the inside. The bank never sold it. The porch light still turns on by itself.

Built for exploration, walking-sim, survival and stealth horror games, and for level designers who need a believable abandoned family home fast.

Build suburban and split-level houses, haunted family homes, ranch houses, garages and basements, back yards and cul-de-sac lots, and interiors for found-footage or investigation games.

Demo scene. Main floor: entry, living room with the picture window, dining room, kitchen. Lower half storey: wood-panelled den, bathroom, laundry, attached garage. Upper half storey: bedroom, box room, sewing room under a collapsed ceiling, stair hall. Basement: furnace room and a chair facing the wall. Outside: driveway, front walk, mailbox, lawn, fence, back yard, garden shed, streetlight. Lighting is baked, with light probes, reflection probes and post-processing.

Three colour palettes (Harvest, Pastel, Grey) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.

Horror from absence, light and state changes, not gore: dinner on the stove, a phone off the hook, a bricked-up basement door, a porch light left on. No photo textures and no real text, logos or brands.

Support: souldesign232@gmail.com