Low Poly Weapon Kit


Pistol - semi auto, 4 attachment slots Dual Pistols - alternating fire, synced dual reloads ... In-field modification menu (TAB): change attachments on the weapon in your hands ... AUDIO


by TurDev


Price History +

Modular low poly FPS weapons with 29 attachments, rigged arms, a gunsmith and an in-field modification menu. Ready-to-play demo scenes for Built-in and URP.

Number of textures: 31 (UI icons only - models use flat color materials, no texture maps)

Texture dimensions: icons 512x512

Polygon count: Assault Rifle 8,124 tris | Pistol 9,834 tris | FPS Arms 992 tris

Minimum polygon count: 36 tris (Extended Pistol Magazine)

Maximum polygon count: 21,092 tris (Dual Pistols first-person model, two guns + arms)

Number of meshes/prefabs: 34 models / 34 prefabs (3 first-person weapons, 2 gunsmith weapons, 29 attachments)

Rigging: Yes (first-person arms, 15 bones)

Animation count: 26 (8 per weapon, Dual Pistols 9 incl. alternate fire)

Animation type list: Idle, Fire, Fire Last (slide lock), Reload, Reload Empty, Draw, Holster, Inspect

UV mapping: No (flat color materials)

LOD information: No LODs

Types of materials and texture maps: Standard / URP Lit flat color materials, emissive reticles and light lenses, transparent optic glass

Audio: 22 weapon & attachment sounds + 2 UI sounds (WAV, 44.1 kHz)

Scripts: 26 C# files (runtime + editor), assembly definitions, XML documentation

Demo scenes: Gunsmith, FPS Range

Render pipelines: Built-in, URP

Unity version: 2022.3 LTS or newer


Low Poly Weapon Kit is a complete, ready-to-play first-person weapon system in a clean low poly style. Build your weapon in the Gunsmith, modify it in the field with the TAB menu, and take it straight to the shooting range. Every attachment changes the weapon's stats, recoil and sound.


Open a demo scene, press Play - everything works out of the box.


WEAPONS

• Assault Rifle - full auto, 7 attachment slots

• Pistol - semi auto, 4 attachment slots

• Dual Pistols - alternating fire, synced dual reloads


29 ATTACHMENTS

• Optics: Red Dot, Holographic, 2x Prism, 4x Tactical, 8x Sniper, Flip-Up Irons, Mini Red Dot

• Muzzle: Rifle & Pistol Suppressors, Muzzle Brake, Compensators

• Underbarrel & Rail: Vertical Grip, Angled Grip, Bipod, Flashlight, Laser, Light/Laser Combo, Pistol Light, Pistol Laser

• Magazines: 40-Round, Dual Mag, 60-Round Drum, Extended Pistol Mag

• Stocks: Fixed, Folding, Precision

• Grips: Ergonomic, Slim

• 4 finishes: Coyote, Black, Wolf Gray, OD Green


GAMEPLAY SYSTEMS

• Gunsmith scene: orbit camera, slot markers on the weapon, live stat preview, finishes, saved loadouts

• In-field modification menu (TAB): change attachments on the weapon in your hands

• Aim down sights aligned per optic; full-screen scope view for 4x / 8x

• Stat-driven spread, recoil patterns, camera shake, lean (Q/E), sprint

• Suppressors switch to suppressed fire sounds and hide the muzzle flash

• Loadouts saved as JSON (PlayerPrefs by default, easy to plug into your own save system)


AUDIO

• Fire sounds with variations, suppressed fire, dry fire, magazine out / in, bolt release, attachment and UI sounds


DEVELOPER FRIENDLY

• Data-driven: weapons and attachments are ScriptableObjects - add new ones without code

• Clean, fully commented C# source with XML documentation, own namespace and assembly definitions

• PDF documentation: setup, controls, adding weapons and attachments, scripting API

• Built-in Render Pipeline and URP (one-click material conversion included)