Fantasy Samurai Armor Pack


Rigged: Yes (skinned to the UE5 mannequin skeleton, 88 bones) | Animated: No (plays any ... Supplied files ... Previews: showcase screenshots and the armor collage (JPEG, PNG and layered PSD)


by DremornBB


Price History +

Low-poly game-ready collection of 8 samurai upper-body armors with 27 colored skins

Lacquered samurai do cuirasses with sode shoulder guards and armored sleeves, ornate dragon cuirasses of samurai generals, female samurai armor with long skirts, the armor of a skeleton samurai and the armor of an oni warrior; every armor keeps its belt with the kusazuri plates and skirts.

Made for samurai, ninja and feudal Japan games, dark fantasy, RPG, action, souls-like, MMO and strategy games: player outfits, enemy and boss equipment, NPC guards, character customization and loot.

Every armor is upper-body armor with its belt and everything hanging from it, a skinned mesh on the standard UE5 mannequin skeleton: it bends with the body and plays any mannequin animation, so it can be put on a character right away.

The armors were taken from fantasy characters and fitted to the 1.8 m mannequin approximately, keeping their own shapes and proportions.

Most armors come with several color skins (3 to 4 per armor), every skin is a complete PBR texture set; every armor has its own UV set.

A showcase scene with all armors and all skins, labeled, is included.

Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all armors on their skeletons, named, labeled and with all skins as materials, a separate FBX for every armor, textures of all skins for any engine.


Armors: 8

Skins: 27 (3 to 4 per armor)

Materials: 27 (one per skin)

Textures: PBR 2048x2048; Albedo, Normal, Metallic, Roughness, AO, Opacity, Emissive

Rigged: Yes (skinned to the UE5 mannequin skeleton, 88 bones) | Animated: No (plays any mannequin / humanoid animation) | Game-ready: Yes | LODs: No


Polygons (all 8 armors)

faces 91,872

verts 81,502

tris 155,340

per armor: from 12,518 to 24,978 tris


Supplied files

Base mesh: Base mesh.fbx / .mb / .blend (all armors on their skeletons, named and labeled, all skins as materials), FBX per armor (8 files)

Textures Main: all maps of all skins for any engine (2048x2048)

Engine-ready textures: Mask Map, Albedo-Opacity and OpenGL normal maps

Ready-to-use project with the showcase scene (details in the technical information below)

Previews: showcase screenshots and the armor collage (JPEG, PNG and layered PSD)