Invector Multiplayer Add-on
Shared world state• Actions, pickups, destructible props, platforms and physics ... Netcode for GameObjects 2.x ... Invector add-ons and the Playables Animator backend are not supported yet.
by Invector
Price History +
Official Invector Multiplayer Add-on – Co-op & PvE for the Invector Templates
Take your Invector project online. Built on Unity's Netcode for GameObjects, this add-on brings multiplayer to the Basic Locomotion, Melee Combat, Shooter and FSM AI templates. Your characters, weapons, AIs and levels work just like in single player, and a one-click setup tool converts them for the network.
KEY FEATURES
Smooth character replication• Responsive local control and smooth remote copies with adaptive interpolation • Pose and animation on a shared timeline: climbs, vaults and actions line up on every screen • Late joiners receive the full current state
Melee & Shooter combat• Attacks, blocks, recoil, hit effects and ragdolls in sync • Each hit counts exactly once, resolved by the target's owner • Aim IK, reload and shots replayed with identical dispersion, plus throwables • Inventory and No-Inventory characters supported, including item drops
Server-authoritative AI• FSM AI and Simple Melee AI run on the server, and clients see smooth remote copies • AI death events fire on every peer, including for late joiners
Shared world state• Actions, pickups, destructible props, platforms and physics props stay in sync • Make your own collectibles network-ready with one component
Flexible connectivity• Online rooms via Unity Multiplayer Services (Relay), no port forwarding needed • Direct IP for LAN or your own server, no cloud services required • Host, Client and Dedicated Server modes, Friendly Fire toggle, respawn with spawn points
Tools & demos• Multiplayer Setup window converts characters and scenes automatically • Lobby menu with room list and in-game session menu • Demo scenes for every template • Non-invasive: your single-player game stays unchanged
REQUIREMENTS• Unity 6 • At least one Invector Template • Netcode for GameObjects 2.x • Optional: Unity Multiplayer Services 2.x for online rooms
PLEASE NOTE• Designed for co-op and PvE, not for competitive, cheat-proof PvP. • Invector add-ons and the Playables Animator backend are not supported yet.